– DC Comics: Green Lantern Corps now has its own sub-gallery! It’s just in time, because I’m adding new sprites of members Tomar-Re/Tomar-Tu, Medphyll, and NautKeLoi that use a new thin GL sprite base I’m working on. There will be more Green Lantern-related sprites popping up through the rest of the year!
Toys: I got Studio Series 86 Megatron a few weeks ago, so I finally took a Decepticon group pic.

GFX Generators: all new custom sprites have been added to the main generator, along with two new backgrounds. One is beta 2 of the Green Lantern Central Power Battery. “What happened to beta 1?” You’ve seen teases of it over the years, and I think part of it is in a Superhero Sprite Showcase video in a “3 comic cover” style display.


The second background is a new all-Transformers toy aisle. The set-up is similar to the Transformers aisle of my 3D toy section backgrounds, look closely you’ll see the 2D debut of toy items and background details not in the earlier versions here.

Time for me to thank anyone who has subscribed to the ScrollBoss YouTube channel, which just hit 1,000 subscribers this week! I’m going to make a Thank You video and will try to have it ready by next week.


Voice actor Peter Cullen brought life to a lot of characters, but many of us know him as the original Optimus Prime. Those of us who grew up watching Transformers heard something in the character that we probably didn’t understand at the time, but it was more than a great voice. The writers created a leader who truly cared about those he fought beside and those he’d sworn to protect, and Cullen found a way to make that feel more real than you’d expect in a cartoon based on a toyline. That happened because it came from a very real source.


R.I.P. and thank you, Peter Cullen.

No, the post title isn’t an arthouse movie you missed, that’s what’s in the update. Couldn’t let the 8th month’s 9th day go by without at least a little 1989 flavor, so Abigail from Final Fight gets a Street Fighter Alpha 3 Vs. portrait!

It’s been added to the custom SFA3 portrait gallery and the SFA 3 GFX Generator, where you can make your own Vs screen with the real portraits from that game and a lot of other Final Fight and other cameo characters. Meanwhile in the main image generator, I’ve finally added the 1989 lobby background that appeared in some videos, but with a brand-new poster: Indiana Jones and the Last Crusade!

This was a last minute addition, but it gave me an excuse to look at some posters of the late, great Drew Struzan. This was apparently the earlier poster, but I thought it’d give a clearer look at Indy. I promised Dire51 (the OPCFG and West Mansion) I’d make a poster for Indy when I had the chance, so here it is!

Around 11 PM, August 6th: “Okay, I’ve finished the video and posted it on YouTube, Bluesky, and IG. I’m tired, but I feel like I’m forgetting something. BUT WHAT?”

About 4 hours later, right before I’m about to go to bed: “Aw, maaan…”

Sorry, people, here’s my little pixel art video in honor of Metroid’s 40th anniversary:


Music is the Metroid theme written by Hip Tanaka and performed by Minibosses (crediting out of respect, I feel like you probably already know).

I re-rendered that first clip with armored and unarmored Samus and noticed the original .ANME (for Anime Studio, before the name switched back to Moho) was dated November 12, 2016. Time flies, and (thankfully) I still like those sprites I made back then. New things: the sprite display of who I’ve sprited in the cast so far and that very early W.I.P. logo sequence.

Happy 40th Anniversary to Metroid, a game that let me scratch that exploration itch that Superman for the Atari 2600 started and the Legend of Zelda made even stronger.

There may be a teeny-tiny 1989-themed update on the 9th if (glares at penciled artwork) I can get something here finished.

Also, a heads-up: after decades of use, even paying to keep it going once Lycos changed its terms years ago, my primeop@mailcity.com and primeop@lycos.com addresses no longer work as Lycos recently shut down that section. I had that address even longer than my sites! So I’ll have to do something I should’ve done years ago and fix the contact info in all my ancient downloads.

I’m working on a tutorial, and possibly a video, about the small logos in Capcom’s Marvel games, including their first Marvel game, the Punisher. I starting calling them minilogos or mini-logos in my image generator so that variable wouldn’t conflict with any bigger logos I added to the generators later.

(click pics to see full-size)

In Marvel Super Heroes and Marvel vs. Capcom, none of them are wider than 64 pixels or taller than 26 pixels (and only Shuma-Gorath’s logo is that tall). Even in MvC where they have trademark symbols under the logo, the logo part itself is limited to 26 pixels. Morrigan and Zangief’s hit both that 64 pixel width and 26 pixel height.

I had to figure all this out back when I made my PHP script screenshot maker on this site and I use the same size limits when I convert logos to look like they were in these games (and that gallery can be found here). Hopefully this helps if you want to make your own. Did this make sense to anyone reading? Are there any specific things you’d want to hear about mini-logo pixel work?