Custom Sprites:
– Combatribes: Finally gets its own gallery page and new fight stance sprites for all three heroes.
– Moon Child: Yes, I couldn’t resist and had to make a sprite of him, too. If you don’t know about him, I’ll explain later in this update post.

Mini-logo: Moon Child added to Team Hoi
– edit April 29, 2026: after original game artist added a much clearer version of the game logo, I updated my mini-logo version to match it better AND added a gradient light blue-to-white version.

All new sprites and mini-logos were added to the main GFX Generator, which I used to make the graphic at the top of this post. I still have some item preview errors to iron out after adding SSL earlier this month, but the picture results still work.
edit April 25 3:18 AM: I think I’ve got the issue ironed out, things SHOULD be back to normal.


One of my favorite game-related happenings this year is the discovery, online rise and legit appreciation of the 1997 PC Moon Child, mainly on Bluesky. What pulled me in was this Bluesky post about the unexpected music, because, no, I was not ready. You can read a more about the game’s creation, set backs, and current revival phenomenon in this Aftermath story, but I have to post some of the music that helped hook so many of us.

I’ll basically say what the Bluesky post said: think of the music a cute late 90s platformer game. Seriously. Once you’ve thought of it, play the video.



These pics show progress on the 3D toy aisles I’m working on in Blender, with the Transformers section getting Megatron and Starscream in the second pic.


The G.I. JOE section in the first pic also has the Dragonfly helicopter, a box that’s not in the 2D background in the image generators yet. Those were shots I posted on Bluesky and IG, but here’s a brand new shot of the MASK section for you:

MASK got two more new boxes, the Rhino (next to Boulder Hill) and the Jackhammer (next to the Thunderhawk on the upper shelves), making it more stocked than the 2D version. Since you bothered to read this, I’ll let you in on a secret: today’s update also fixes that 2D toy aisle in the image generators, fixing the He-Man and Battle Cat boxed set.

I planned to have a toy section update, but that’ll have to wait, even though I did take a few pics of the SH Figuarts Mario.

The video game world lost one of its greatest pioneers this month with the passing of Yoshihisa Kishimoto. The beat ’em up genre wouldn’t be what it without the intuitive controls and cinematic elements the games he worked on helped define or sharpen.

Nekketsu Kōha Kunio-kun, its English localization version known as Renegade, and Double Dragon hit arcades with a rawness that was rare at the time, but those games also brought so much more than that, thanks to Kishimoto. As different as the controls from the side-scrolling brawlers made before them, they also felt solid and even second nature after a bit of playing. Even now, there’s a lot of satisfaction in landing a back kick or headbutt in Double Dragon. That was a good thing, as those were some of the first games many of us ever played where it felt like whole crews of sneaky, dangerous enemies were coming at us instead of waves of unthinking drones. It was like being trapped in an 1980s Golden Harvest martial arts flick where every villain was nearly as skilled as the heroes and the only key to survival was a mix of wits, skill, and speed.

Kishimoto’s brawlers had other film-like touches, with enemies and bosses sometimes entering the scene by door, elevator, or demonstrating their strength by punching through a background wall. Kidnappings and rescues happening on the play field kept you in the moment, keeping that feeling that you were in a movie. His earlier game direction gigs included anime FMV games like Thunder Storm/Cobra Command and Road Avenger (player vehicles from both were referenced in the first two Double Dragon games), so cinematic thinking wasn’t new to him.

He also directed fan-favorites in another genre known for fisticuffs and chaos: wrestling. WWF Superstars and WWF Wrestlefest were arcade staples so solid that it was appreciated even outside wrestling fandom. Once again, those controls just felt right and the hits felt solid, making it a perfect game to play with a bunch of friends or strangers at the mall.

He’s been gone for over a week at the time I’m writing this, and it honestly took that long for me to write about him because what he created means that much. I was in my teens when he made these games, and I have a lot of great memories playing these games with friends. The first article in the Minus World section of this site is named after my friend Kenyon yelling, “INTO THE DRINK!” in a perfect Popeye imitation after kicking a biker into the water while playing Renegade. Even when Teenage Mutant Ninja Turtles, Final Fight, and other brawlers were in the limelight at the arcade, I still made sure to stop at the Double Dragon cabinet on the left hand side near the front of the arcade to get in a few more hits. This site probably wouldn’t exist without his work. It feels like he deserves far more than whatever ramblings I’m able to type, and I hope more writers do that for him. Yoshihisa Kishimoto deserves all the tributes he’s been getting and many, many more. Thank you, Mr. Kishimoto.

5:19 PM EST: Sorry for the mess. Site’s currently going through some issues due to trying to add SSL, mainly with preview images in the GFX Generators. Weirdly enough the image generator itself seems to still make shots correctly.

update 7:21 PM EST: cooked up a workaround for image generator preview problems that I know about. Please leave a reply if you spot any other problems!

Offline issues kept me from being able to add more to the pre-April update from a few days ago like I planned, but I did manage to finish one more thing…

Marvel Super Heroes Vs. portraits: Iceman’s portrait based on the same Jim Lee card art as his X-Men CotA portrait, but redone from a scan I had from the magazine reprinting that art.

Of course added to the GFX Generators where I made the pic at the top of this post.

Illmosis.net got updated today with new black-and-white artwork of my character Nutroll, and it may get turned into a pixel art portrait here later!


It was just barely still April Fool’s day in the EST time zone when I finally got this uploaded, but I got it in under the wire! There will be multiple small updates through April, so stay tuned!