Vernacula-X

I've resurrected this old area of the site for two reasons. It's mostly a small glossary of various video game terms. The second reason is that I have a bad habit of using unfamiliar slang including a few that I just made up myself. This area is still under construction and I apologize in advance for spelling errors, mistakes and just out-and-out stupidity. This is meant only as a quick 'oh, THAT'S what that means!' resource. Links to much better sites (many of which are referenced for the more technical bits here) are included at the bottom.


0-9 - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

C

character level (Full page here.) - Indicates the power of a character, a character's ability, etc. Higher levels are usually gained from points, experience points, completing tasks or obtaining items or power-ups.

cheap (Full page here.) - Any tactic in a game that causes unavoidable damage. In fighting games, cheapness can be used by both human players and the computer controlled opponents. In nearly every other game genre, it refers to the game itself resorting to intentional dirty tricks programmers add to make the game more difficult or unintentional programming errors that punish the game player.

coin-op (Full page here.) - An abbreviated form of 'coin-operated machine,' this term refers to a wide variety of machines, including pinball and video games.

console (Full page here.) - A device designed mainly to play video games and made to be sold to consumers.

CPS - Capcom Play System (Full page here.) - (a.k.a. C-PS)The Capcom Play System was Capcom's arcade machine board standard of Capcom starting in 1988. The board can run different games that are stored on ROM carts that can be swapped more easily compared to most earlier conversion kits. Titles include Captain Commando, Final Fight, Forgotten Worlds, Magic Sword, Mercs, Mega Man: the Power Battle and, of course, the legendary Street Fighter 2.

CP System II/CPS2/CPS-2 (Full page here.) - Capcom Play System 2 was Capcom's arcade machine standard starting in 1993. Like the CPS1, games were stored in carts that were plugged into the board. CPS2 was the power behind series like Street Fighter Alpha, Darkstalkers/Vampire, the Marvel vs. games and the Dungeons & Dragons arcade games.

Capcom Play System 3/CPS 3 (Full page here.) - The third, and most powerful, incarnation of the Capcom Play System board that allowed games to be swapped via ROM carts. Titles include the variants of Street Figther III, Warzard/Red Earth and JoJo's Bizarre Adventure.

crossover (Full page here.) - An event, story or theme with an interaction involving two different stories, realities, universes, companies, etc.

crowd control (Full page here.) - Methods of keeping groups of enemies from surrounding and/or overwhelming you.


External Info sources and references:
CPS-2 Shock
System 16
Vidgame.net

Return to top of the top of the page