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Illmosis (artwork)

I'm not one of those really great sprite editors, but I've been told that I've done a few decent sprites here and there. When newer editors are having trouble with something, I try to help instead of trying to score points by making fun of them. So here is where I'll put a few of my tips and methods.

Sprite Work:
Basics
Sprite Bases
Frankenspriting
Sprite Ripping - Genecyst tricks

Beats of Rage:
Lifebar Value Conversion

Links
Other Tutorials
Pixel Tutorial "So You Want To Be A Pixel Artist?" by Tsugumo. Consider it a sprite bible. Talks about a wide variety of sprite-based topics including 'old-school' RPG floor tiles
Sprite Domain Excellent tutorial about creating sprites from scratch
Utilities
Zophar All the emulation stuff that you need. Use the links to the right of the page to get to Zophar's areas. Get an emulator that has a "shots factory" mode that lets you turn off individual bg layers and sprite sections. For SNES, get ZSNES. For Genesis games, try Genecyst. For most fighting Capcom and SNK fighting games get either Kawaks, Nebula or SFMame.
GraphicsGale: Graphics program with lots of bonus features for spriters. There's even a nice shareware version to try out.
emuhypeEmuHype: Home to the Modeler emulator and the great M1 sound ripping program that allows you to get sounds from arcade roms. Try the version of M1 with the Fox frontend, too.
DOSBox WikiDOSBox: If you use an operating system (including Windows XP and Windows Vista) that won't allow you to run DOS programs properly, DOSBox will allow you to do it easily. I've linked to the Wiki so you can quickly look things up and it has a Downloads page to download it from.
BloodLust
Nesticle and Genecyst
Bloodlust is behind two classic DOS emulators, Nesticle and Genecyst. While there are lots of fancier programs out there now that can run in Windows mode, these two programs make screenshots that allow you to easily rip sprites with 0/0/0 black in their palette as I do in the 'Genecyst tricks' tutorial.
ZSNESZSNES is a great emulator for the Super Nintendo/Super Famicom. The DOS version naturally makes screenshots with true palettes so that the 0/0/0 black in sprites and 0/0/0 black of background layers (even when turned off) will be separate. See the Genecyst tricks tutorial here for details.