Generator Maintenance – May 2020
May 30th, 2020 by PrimeOp
I’d noticed some issues in the image generators while working on May 22nd’s Pac-Man Anniversary update and started working on a few the next day. That led to working on a few random things and this is the result.
Custom Portraits – there are now two separate galleries for the custom portraits I’ve made/converted, with credits for as many things as I could find for the converted official art.
– Street Fighter Alpha/Zero 3: same as the portraits page, but with an improved Billy Lee (Double Dragon)
– Marvel Super Heroes – Capcom: finally, all the custom MSH-style portraits seen in the site’s image generators are in a gallery. The X-men CotA portraits will get a gallery soon.
A gallery for the X-Men: Children of the Atom custom portraits will be added soon.
– Capcom: Rose (Street Fighter), Bishamon (Darkstalkers), Felicia (Darkstalkers)
– Nintendo: Pokémon (redone), Pikachu (“Hey you, Pikachu” style)
BTW: Feel free to use these custom portraits and minilgos in your fan projects, just give me a credit somewhere.
These things were added to the graphics generators. Additional fixes include:
– Marvel Super Heroes: fixes to the character list (originally copied from the SFA3 Vs. lists and using old temporary versions of characters made when I re-wrote the generator scripts).
– Fixed Firebrand’s Darkstalkers 3 portrait, made MSH vs versions of Arthur and Firebrand’s custom portraits.
Pac-Man 40th Anniversary
May 22nd, 2020 by PrimeOp
Celebrating forty years of the maze-maneuvering, dot-gobbling, ghost evading and chasing magic known as Pac-Man!
Custom Sprites – Pac-Man: New sprites of Pac-Man (Midway marquee, Super Pac-Man, Pac-Mania pose), Baby Pac-Man, Jr. Pac-Man, USA Pac-Man marquee ghost, Kinky (Pac-Man Arrangement)
Mini-logos (Namco): Pac-Man (redid the USA marquee), Baby Pac-Man, Jr. Pac-Man, Super Pac-Man, Pac-Jr.
All new sprites and mini-logos have been added to the GFX Generators, where Pac-Man also got a new portrait drawn by me and colored to fit in with the Marvel Super Heroes Vs. portraits. Also added to the Box Tributes in the main generator was a red-top NES Namco overlay.
No description of the 80s Pac-Man craze that you’ll read or hear really does it justice. Starting forty years ago today in Japan (originally known as Puck-Man), Pac-Man’s existence wasn’t just the start of a maze craze or a cementing of video games as more than a fad, but an enduring game style of game play still being used today and the hook of cute characters who never completely left the public consciousness. I saw this unfold when I was a kid and I’ve never seen anything like it since. Figurines (kinda tough to make a poseable Pac-Man with those skinny legs), the sticker/scratch card/bubble gum packs, a Saturday morning cartoon, lunchboxes, breakfast cereal (couldn’t be an eighties icon without your own cereal), Buckner and Garcia’s hit “Pac-Man Fever” album (and electro fans know about the original “Pak Man” version of Jonzun Crew’s joint “Pack Jam”), bath towels, mini-gumball machines, board games, vitamins and more merch than you can imagine. Even the news outlets who mocked the phenomenon as a fad eventually started using Pac-graphics to talk about serious news stories. The recent announcement of a new Twitch-based “Pac-Man Live Studio” game with customizable mazes is just another sign that the legend still has some lives left.
Back to the Streets of Rage
May 1st, 2020 by PrimeOp
I can’t believe it. I’ve already bought it through Steam, installed it, and I just STILL don’t believe it. But it happened: Streets of Rage 4 is real and available now. I’m going to spend part of my weekend playing it (and Treachery in Beatdown City, which I still need to play through). Here’s the site update:
Custom sprites: Streets of Rage: New sprites: ‘Skate’ Eddie Hunter (new sprites to replace the scratch-made ones done in 2011), Roo/Victy, Antonio, Bongo (SoR1), Abadede (my 2017 sprite edited to have SoR1 gear), and the Streets of Rage cop. This finishes two things: the ENTIRE player and enemy list of Streets of Rage and all playable characters from the first 3 games.
edit: 11:25 AM EST: Roo somehow hopped out of sprite folder while uploading files, but has returned safely to the gallery page (thanks for the alert, EddieMountaingoat!) I forgot Antonio’s tiny glasses, but they’re there now (thanks to spriter @Zabuyaki for the heads’up on Twitter). I also updated SoR custom gallery’s 200 x 100 pic with all the playable heroes from 1 through 3.
All sprites have been added to the main GFX Image Generators, along with that SoR 1 Pine Pot background I teased some time last year. Why’d I wait so long to put the background out there? Because I wanted to show it in the Streets of Rage 1 Sprite Showcase first!
Long story short, I decided to start doing single game Showcases for a while and save the Showcade title for special episodes with more than one game (like last year’s episode 000). My current Showcase plan is to alternate between posting one all-new showcase (which I just did), then post an updated version of a showcase from episode 000 (which had Golden Axe, Final Fight, and Castlevania).
edit 2020/05/04: the following things have been added:
– Sprites: police car sprites added to SoR 1, Victy and 48x48p portraits added to SoR 3
– GFX Generators: the main GFX Image Generator now has the SoR3 cinema look added to the MvC ending, and the SoR 3 16×16 font (used in the “Group 384×224 w/ writing” screenstyle in the main generator) now has added palettes and the SoR3 8×16 font was added.
DC villains: dead, death and Jordan-haters
April 10th, 2020 by PrimeOp
DC Comics: Deadshot, Deathstroke, Sinestro, Star Sapphire
Those were the last four DC Comics villains who needed scratch-made sprites instead of the old sprite edits made from Capcom sprites (though the edits can be seen in the characters’ mini galleries).
GFX Generators: All new sprites added, along with…
– MvC ending: frames based on Street Fighter Alpha 2 (with and without top) and Final Fight (3 font colors)
My day job is currently deemed “essential” so I only get to quarantine in my time off. That means I only get my normal amount of time to hunker down and work on things. Here are some little previews of things that aren’t quite read to show just yet.
– NuChallenger: Bruce Maxwell (Treachery in Beatdown City)
– Marvel Comics: Misty Knight
– DC Comics: improved Wonder Woman hands-on-hips pose (and new 1973 and 1995 outfits)
– Horror: Tina Shepard (Friday the 13th pt. 7)
– Portraits: Street Fighter Alpha 3 Vs. screen Wonder Woman
GFX Generators: all new sprites and portraits were added along with…
– End – Marvel vs. Capcom 384×224 (in main generator and MvC1): 3 new non-specific layouts
The wait is over and Treachery in Beatdown City is out now! Here’s the trailer from last year:
Tactical turn-based beats in the streets are now available on PC or Nintendo Switch, so run get it if that sounds like you’re thing (I gave to the Kickstarter and downloaded it with the quickness last night). Congrats to the whole NuChallenger crew, who have been fighting for YEARS to get this game made and out into the world!
(BTW: shout-out to the YouTube genius who removed the sizing options from the Share:Embed feature. Thanks for that step backwards!)
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