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|Mid-October Menace 2019 |
October 12th, 2019 by PrimeOp
It’s the middle of October, and some of you have already started to get into the spooky season. Here’s a little image generator update to add a bit to the festive mood:
GFX Generators: The Marvel vs. Capcom ending (found in the fighter-sized generator and the MvC generator) now has frames based on Darkstalkers 3 (and the billion other names for the arcade versions/offshoots) with the top of the screen opened up more. Only the red and blue versions for now. Also, the Vampire Savior stages have been added to that and the other screenstyles with stage bg options: Group 384×224, Vs. 384×224, Comics 88×136, and Box Tributes. Also, a few arcade sprites were added to Felicia, Demitri, Donovan and Victor, including all four getting their Midnight Bliss sprites.
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|Info Center and Tips update |
September 30th, 2019 by PrimeOp
The slow crawl of converting old parts of the site to the new format continues with the Tips section, something that’s been part of the site since the beginning. It’s now part of the “Info Center” group on the site. Some tips were fixed, rewritten, or had screenshots added. It mostly looks the same for now, but I still have the goal of consolidating the coding and look of the site.
Game Index: Alisia Dragoon (Genesis), Street Fighter Alpha 3 (arcade), Undercover Cops (arcade)
Sprites: Alisia Dragoon (just the Stage start graphic
GFX Generators: added Street Fighter Alpha 3 stages (Cammy, Dan, Dhalsim, Rose) to the main fighter-size generators, X-Men:CotA-style added to Marvel vs. Capcom ending, and some other stuff I forgot that was in the mix of what I uploaded.
About a month ago, after “the Revenge of 1989” update in August, I had a bit of pain in my hand. Part of it is due to my day job, but I’ll bet that all the pixel art I’ve been doing (including the unseen stuff for unfinished projects) hasn’t helped. I slowed down a bit and started stretching my hands more, which helped, but my drawing hand still gets a little sore if I spend too much time spriting. I’m going keep taking it a bit easier for a while, but don’t think that means you’ll be safe in late October.
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|Happy Batman and Ninja Baseball Day 2019 |
September 21st, 2019 by PrimeOp
Finally, a day when Batman gets more attention than other characters! I dropped some Batman-related sprites in the Revenge of 1989 update, but I’ve got a couple more AND a sprite that finally finishes a beat ’em up crew!
DC Comics: Improved the “Blue and Gray” sprites of Batman, added a Dick Grayson teen Robin
Ninja Baseball Bat Man – Roger finally steps up to the plate and completes the playable team!
These sprites have been added to the fighting game-scale GFX Generator and Batman now has extra palettes.
One more thing: here’s a quick little animation of Batman I was working on. Still rough (esp. the cape), but far enough to show where it is now:
Here’s a video from the excellent Superhero VG Channel about what things were like when the Batman 1989 hit:
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|The Revenge of 1989 – 2019 edition |
August 9th, 2019 by PrimeOp
1989 wasn’t just a good year, it’s a year that changed entertainment in a lot of permanent ways. Thing is, you pretty much had to be there, or maybe been alive long enough to get a at least a minor lay of the land before it to see how things changed after. The arrival of multiple Genre-changing beat ’em ups, the 16-bit invasion of America with the Genesis and Turbografx-16, handheld gaming changing forever (thanks to Nintendo’s Game Boy and the Atari Lynx), mutant mania hitting video games (Teenage Mutant Ninja Turtles and X-Men), are just part of why 1989 is so amazing, and that’s why this site celebrates that year on August 9th. Without further yapping, here’s the new content:
– Crime City: Mayor (tied up)
– Crime Fighters: Final Boss/Mr. Lee
– Final Fight: Cody (new FF JPN flyer pose), Poison (Street Fighter V stance with FF, SFV, and FF marquee outfits), Andore (stand), Jessica (kidnapped, red dress)
– Golden Axe: Skeleton (redone), Ax Battler, Tyris Flare and Gilius Thunderhead (MD cover art poses)
– Shinobi: Hayate Musashi (Shadow Dancer arcade)
– Wonder Boy: Leo and Purapril (Wonder Boy III:Monster Lair)
– TMNT: April (kidnapped, cinema pose)
– Literature: Chu Liuxiang (Master Chu and Drukard Hu/the Chu Liuxiang series by Gu Long)
– DC Comics: Batman (1989 NES title screen/movie still pose),Robin/Tim Drake (debuted in 1989)
edit: couldn’t help it, decided to add:
– Kunio-Kun/River City Ransom: Downtown Nekketusu Monogatari/River City Ransom NES style sprite of Freddy Krueger from Nightmare on Elm Street 5 (1989) added.
GFX Generator: all the new content that fits in the generator have been added, and the main generator gets a remake of the Electoric store in the second stage of Teenage Mutant Ninja Turtles.The Marvel vs. Capcom 1 Ending option in the main generator and standalone MvC 1 generator now has more backgrounds based on and/or from Final Fight, Pac-Man games (Pac-Land debuted for the PC Engine in 1989), DC Comics (including the Batman 1989 stage remake I did years ago), Friday the 13th (LJN for NES remake), and all the arcades.
edit (Aug. 10, 2019): added Sunsoft blue top NES box to “Boxes, Flyer & Posters 160×192” in the main generator. “Hey, that background in the Crime Fighters box isn’t in the generator!” That’s one of the many unfinished things that didn’t make it in this time, and is also why there’s three tied-up sprites in the update.
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|ScrollBoss Sprite Showcade episode 000 |
July 30th, 2019 by PrimeOp
I hinted at not having something ready for the 19th Anniversary update and it was this: the complete version of ScrollBoss Sprite Showcade’s episode 000!
This episode is basically a test of the main template of the show’s format of three separate showcases, and each showcase has:
1.) a gallery mode that shows single or groups of sprites by character.character type (usually with a “character select” screen theme)
2.) sprites in scenes (done in Anime Studio Pro 10), usually with multiple characters grouped together.
3.) work progress .GIFs that show many of the steps I saved while making some of the sprites.
The showcases in this episode are Golden Axe (stars in the original ScrollBoss banner pic), Final Fight (series I’ve made the most fan sprites for), and Castlevania (already had lots of sprites, backgrounds and I wanted a platformer with a different theme).
The biggest thing for me was getting permission to use a remix from the CPS2 sound maestro, WizzyWhipitWonderful, to use for the Castlevania showcase. I don’t know how he does it (my remixes for the Golden Axe and Final Fight section prove that), but he can make BGM tracks that sound like Capcom never stopped producing CPS2 Vs. fighters while managing to tap into character and setting vibes to create themes perfectly fitting any character or theme he’s paying tribute. That’s not even his only musical style, either. His Poison Mind remix is so dope that I added and extended clips just so it’d have more of the hype part of the song!
I’ve got ideas for the future of Showcade, and I’m checking feedback on episode 000 to figure out what to change for future eps. One hint I’ll give you is that if you look at what’s missing from the game select screen, you may be able to figure out one of the other ideas I have. Feel free to let me know what you think of the episode or format and which games you’d like to see in future Showcades!
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