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Rushing to Beat and Fight Crime Vendettas
January 13th, 2017 by PrimeOp

I’m kicking off this year with a couple of beat ’em up series that didn’t get much attention here last year, and that’s by accident.

Custom Sprites: Those two series now have their own galleries:
Rushing Beat: new scratch-made sprites of Rick Norton, Douglas Bild, Wendy Milan, Lord J, Dieter/Iceman and some drones from the first two Rushing Beat games start this gallery off on the good foot.
Crime Fighters: new scratch-made sprites of Blood and Boomer replace their old Capcom-based sprite edits, and so do new sprites of a Vendetta/Crime Fighters 2 thug.

All of that has been added to the main GFX Generator, along with a new (and more accurate) version of the X-Men Vs. Screen. There are now options to choose the stage display, including one that isn’t in CotA.


A generator just for that game will be added in an X-Men-centric update later this year.

As of last week (and I was told the day before our last day there), I don’t have a regular account for my day job (though I got some fill-in hours here and there), so I’m running a sale on prints in the shop until things get better. 8×10/8.5×11 prints are $5 and the 11 x 17 and 11 x 14 prints are only $8! That’s for the line art and pixel art prints, including the non game-related prints in the Illmosis shop (where you’ll find more prints).

That’s a big update, but it feels like it’s missing something… or someone. Maybe he’ll show up later…

edit: Guess who showed up to the update?


added to the Movie gallery and GFX Generator.

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2016 Wrap-up
December 30th, 2016 by PrimeOp

Time to wrap it up, B!

Custom Sprites


(edit: I’m so tired that I didn’t even describe the new stuff)
DC Comics: Supergirl’s 2nd new sprite this year (didn’t have time to sprite her t-shirt and skirt outfit version until after the toy update)
Data East: a sprite of the Bad Dudes intro guy (an earlier version of the sprite was in the Mission Statement video) along with improved Blade and Striker sprites
Capcom: slightly-better Ton Pooh (and sisters) sprites
All sprites have been added to the main image generator.

First of all, let’s see all of the sprites that hit the galleries this year:


That’s not even counting sprites that were just in videos, like Link and Zelda with Triforces…

… and other things that I’m saving for later (a few were teased in this post).

One of the biggest goals this year was the rewrite of the image generator engine. The hard work paid off in a lot of big (the looser layer format allows for far better screen set-ups) and small ways (those links on the frame menu work on every appropriate screen). 2016 was spent getting it to work, converting the old content to the new format and working on new behind-the-scene tools for the new formats. The 2017 goal will be to convert the other generators and show you how much more the new engine can do now.


I’m not the only one doing a 2016 wrap-up, so check out these other party people out there doing the same!
VGJunk “THE 2016 VGJUNK REVIEW!”
Shunju Forest: “End of year post 2016 edition”


Just in case you haven’t heard, Arc System Works has announced Double Dragon IV for Playstation 4 and PC/Steam.

Some people may see the NES-centric style as a step back, but those were the last games where the series had a serious grip on gamers’ hearts. It doesn’t hurt that they seem to be leaning heavily on the NES version of Double Dragon II, a fan favorite which also made it into the NES Classic Edition (if you managed to get one). I hope this game turns out to be the start of more Double Dragon games, maybe even Double Dragon Neon 2.


Heads-up: there’s a game dev bundle on Humble Bundle right now that you may want to check out, even if you’re just thinking of trying your hand at making a game. One of the programs at the basic pay level, Spriter Pro, has a lot of praise from pixel artists and I’ll finally have my own chance to work with it.


I’m tired of typing, so I made a video to look back at the promo vids for 2016, including some new and altered clips just for this video. There’s also… never mind, it’s better if you see it for yourself.


Thanks for stopping by and I’ll see you in mid-January 2017!

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Christmas Toy Haul 2016
December 23rd, 2016 by PrimeOp

You know, I think you’ve been a really good group of girls and boys this year, so I think I’ll let you open your gifts early this time. No corduroy pants and hats this year, it’s all toys!

Toys and Cartoons: Teela, Beast Man, Panthro, Rom: Spaceknight, Megatron, Kimber Benton
G.I. JOE: Snake-Eyes (figure 1), Cobra Commander, Destro, Cobra Trooper
DC Comics: Supergirl, Martian Manhunter (the sprite seen in the JLA pixel art poster)
Marvel Comics: Doctor Doom (Secret Wars ’84 outfit)

All those sprites are also in the new, main GFX Generator, along with two new toy card tributes and a new MotU font:

As always, many of the sprites, especially the Cobra Trooper, have extra palettes in the GFX Generator that aren’t seen in the main custom sprite galleires. After all, there’s no such thing as having too many Cobra Troopers!


(edit)
Elsewhere…

Arcade Quartermaster is getting 2017 started early with a group of new shrines: Star Wars arcade (hey, Star Wars toys are also a favorite), Outfoxies, Narc and Outrun!


Thanks for the stopping by and I hope you have a good time, no matter which holidays you celebrate!

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Unfinished Business – Wonder Woman and Cheetah
December 14th, 2016 by PrimeOp

New sprites of Wonder Woman and Cheetah sprites have just been added to the DC Gallery and main GFX Generator! Besides updating this post, I’ve uploaded a fixed Minvera Cheetah sprite, a new Deborah Dormaine version of the sprite and a mini-logo version of the logo that Minerva and Dormaine had in DC’s old Who’s Who series.

No, this wasn’t meant to tie into any current news story, but it’s part of what I wanted to do for Wonder Woman’s 75th anniversary. By the time it rolled around, I only had 70’s and 80’s Wonder Woman sprites ready and Cheetah was only a sketch then. So, more unfinished business settled!

BTW: that Wonder Woman sprite is pretty much the same one I made and used in that JLA pixel art print that’s available in the shop, (hint hint).

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Unfinished Business 2016 – Blaze and Headless Horror
December 13th, 2016 by PrimeOp

I’ve fixed up the sprites of Blaze Fielding (Streets of Rage) and Headless Horror (Altered Beast) and added them to their respective custom sprite galleries (links are their game titles) and the main GFX Generator.

I’ll be back later this week with another, and much bigger, Unfinished Business update!

edit: I’m back sooner than expected! I made more fixes to the Blaze sprites and replaced that older scratch-made sprite of SoR2 Blaze in the SoR3 bio screen pose.

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Email: primeop@lycos.com