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Mike Haggar’s Birthday, 2021
September 3rd, 2021 by PrimeOp

Happy Birthday to Mike Haggar, Mayor of Earth (formerly Metro City)!

I’ve redone the “raised fists” pose sprite (based on the official art from the first game) in the new style of the two Haggar sprites I added in August and added it to the sprite gallery and image generator! I still need to make some adjustments to all of them, and that’s when Haggar’s optional palettes will return in the image generator.

You’ll see more of the mayor, his friends and more belt scroll legend later this month, because the Beat ‘Em Up Showcade is still on the way!

Expect some all new sprites along with some more do-overs:

So, until then, be good, because Haggar is watching you…

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Abobo and Marvel ABC villains
August 25th, 2021 by PrimeOp

Custom Sprites:
Double Dragon: Abobo and some variations of that sprite were redone, along with Abobo getting a sub-gallery.

Marvel Comics: Avalanche, Batroc, and the Controller.

All these sprites have been added to the main image generator (Avalanche and Controller are in the Marvel Villains character slot).


I took the 2017 sprite, increased the size by 400%, put it in Clip Studio, traced it with a 5px. brush, and exported it at 25%. Clean-up work seems to take a while, but this process is still an experiment for me. I originally used the original NES-ish angle of the head, but decided to draw a forward-looking head alt head to use instead. BTW: this is why I still haven’t finished a spriting tutorial, because my process never stops changing.

A similar process was used to redo some linework I’d drawn and scanned of Avalanche and the Controller, along with remaking Batroc from scratch, and all of them are now in the Marvel gallery. Nearly all the Marvel villain Capcom-based sprite edits I had from the old days. Also made some headway on a Marvel video that I’ve wanted to make for over a decade:

Remember, the first Beat ‘Em Up Showcade video will strike this September, so stay tuned if you want to see more pixel art remakes based on Double Dragon, Final Fight, Streets of Rage, and more!

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The Revenge of 1989 – 2021 edition
August 9th, 2021 by PrimeOp

This Revenge of 1989 update, celebrating the year that many of this site’s favorite games were released, may not have a lot of new sprites, but it definitely has big sprites to make up for it!


Custom Sprites
Final Fight: Completely redone sprites of Mike Haggar, fight stance and hands on hips, in a hopefully better style added.
Golden Axe: Red Dragon, Blue Dragon (and Tyris Flare riding both) and Chicken Leg (edited from the 2018 Chicken Stinger sprite) added, along with adding sub-galleries for many characters

All new custom sprites were added to the GFX Image Generators!

Also updated

Sprites: Golden Axe gallery (GA1 arcade beasts, heroes on beasts and items)

Getting the new computer finished a few months ago made me want to experiment with different ways of making sprites, and the main new sprites were originally drawn in Clip Studio (instead of the pencil-paper-sometimes ink scans I usually make) before being shrunken to sprite size. Had to make adjustments to the ride/bizarrian Dragon after shrinking, but it’s pretty close:

I also wanted a better, unified set of sprites for Haggar for September’s Beat ‘Em Up Showcase (preview here), so I used Clip Studio trace my old sprites of him at 1000%.


I made changes after I shrank and made pixel art of the first two poses, along with drawing the head at pixel size, so I’ll bring those new sprites into the CS file, adjust the lines to fit the sprites for reference for future sprites, like Haggar’s arms up pose from the old Final Fight artwork.

I’ve done other experiments, but I’ll post about them later.

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21st Anniversary
July 19th, 2021 by PrimeOp

I used to say that it never feels like I’ve been doing this for more than 10 years, but after a year as crappy and time-distorted as 2020, it feels like I’ve been going for 15 years now. You may notice that this update is heavy on beat ’em up (a.k.a. belt scroll), and you’ll see why in a bit. For now, here’s the newness:

Custom Sprites
Bad Dudes: new sprites of Animal (+ Zombie Animal) and Hage Ninja
Battletoads (new separate gallery): Pimple (finally completing the playable trio)
Double Dragon: redone DDA stance Billy and Jimmy Lee (replacing the ones from the 20th ScrollBoss anniversary), classic stance Billy, Jimmy and Jeff
Kunio-kun: Misuzu (SD style)
Mega Man: new scratch-made MvC style Mega Man in Rockman Famicom cover art pose.
Rushing Beat: New Lord J taunt, and improved fight stance sprite, improved Douglas Bild stand sprite
Streets of Rage: new Max Thunder sprite (back turned) in SoR 2 and 4 designs
Undercover Cops: The Zan (Claude) sprite I teased in the gallery icon since January is done and in the gallery, along with Matt, completing the playable crew!
Marvel Comics: Black Widow (semi-remake of an old sprite edit pose), Crossbones (boss in DECO’s Captain America and the Avengers), Firestar (assist char in Maximum Carnage, but not in this outfit)
– DC Comics: Green Lantern Hal Jordan (scratch-made remake of the edit-based pose I made for him 20 years ago)
G.I.JOE: all-new Baroness fight stance (referencing her old sprite edit pose from the early days of this site)

Mini-logos
Marvel Comics: Crossbones (Captain America #363 cover), the Defenders
Capcom: Shadaloo (SCRI logo) and Street Fighter x Tekken

All new sprites and mini-logos have been added to the Graphics Generators, along with the brand-new (and long overdue) Beat ‘Em Up arcade background!

The “Memory Lane” page was updated for the first time in almost 10 years, mainly trimming a few things down and adding info on the image generators and videos.


Thanks to an incredibly kind Ko-Fi donation, I put enough money together to buy the latest version of MOHO (Anime Studio)! For the first time in half a year, I have access to all that old work I did for videos again, so I can get back to those video Works-in-Progress. Being without AS Pro 10 had one positive effect, because it forced me to dig deeper into using Blender (even if it’s the pre-2.80 version with the old Blender engine) and building the clips inside Vegas (instead of just using it as a clip assembler). All of those things will be used for the next Sprite Showcade:

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Kazuya returns
June 30th, 2021 by PrimeOp


Just in time for his debut in Smash, an all-new sprite in CvS-ish of Kazuya Mishima has been added to the Tekken custom sprite gallery and the image generators!


The 21st anniversary of the ScrollBoss site’s birth is on July 19th, 2021, and I’m working on new sprites (and more) for the anniversary update!

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Online since 2000

Email: contact @ illmosis.net