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Randomstraveganza April 2017
April 21st, 2017 by PrimeOp

No theme, just pixels!

Custom Sprites
Final Fight: Cody’s 2016 sprites have been improved and I’ve made a sprite in the classic arcade flyer art pose
Nintendo: Lady (Donkey Kong), mostly based on Yoichi Kotabe’s artwork
Golden Axe: Lt., Col. and Gen. Bitter
Capcom: Rouge (Power Stone)
Marvel Comics: Moon Knight (classic outfit)
River City Ransom: NES-style sprites of Egg Shen (Big Trouble in Little China)

Mini-logos: Power Stone added to Capcom page

All new items have been added to the GFX Generators, which you can use to make graphics like the one at the top of this post!

Just in case you missed the post from earlier this week, sale prices are back for line art and pixel art prints, and commissions are back on, too!

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Pixel art commissions and print sale back on
April 16th, 2017 by PrimeOp

Things have gotten rough again IRL, so print sale prices and pixel art commissions are back again!

Print sale prices: 8×10 and 8×11 prints are $5.00 each, 11 x 17 prints $8.00 each!



Game-related prints can be found on the Shop Page. If you’re looking for something other than game-related pics, please check out the Prints page on my Illmosis site for a bigger selection!


Pixel art commissions are open again! Static/single frame only (for now). Please check out the Illmosis site’s commissions page for details!

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April Fool’s Day: River City Ransom sprites
April 1st, 2017 by PrimeOp

Beating River City Ransom: Underground this week kept me in the mood for spriting more characters in the original NES game’s style. I’m still trying to find a balance between sticking in that original game’s look and trying more unique things like RCR:U did. Today’s batch features do-overs for sprites I’d edited from RCR sprites years ago (the Lee Bros. and some Street Fighter stalwarts), other teenage characters (including five with attitude), a few clownish characters (including my own character, Nutroll) and one man who will pity these fools.

also, one character that I thought I’d done for the Megaman NES style finally gets his turn:

You can now have such a thing as Thunderball Fists!

They’ve been added to the River City Ransom custom sprite page and, of course, the Fake Screenshot generator.

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GFX Generator: Mega Man NES, RCR and X-Men:CotA update
March 22nd, 2017 by PrimeOp

The Mega Man NES Boss Intro and Boss select screens now work in the new GFX Generator engine, and the Fakeshot (8-bit) generator has been update to use the v.2 versions, including the Shops from the separate River City Ransom Shop generator that was upgraded last week. New Mega Man-stype edits: Hawkwoman/Hawkgirl (DC Comics), Dr. Octopus (Marvel Comics), Doctor Emmitt Brown (Back to the Future) and Doctor Detroit.


The River City Ransom Shop generator was updated, too! Two new shops have been added: Good Burger, Daddy Green’s Pizza. New sprites include Ed (Good Burger), Lester Oakes (dissatisfied Good Burger customer), Daddy Green (the Last Dragon), the Teenage Mutant Ninja Turtles (they heard a new pizza place was available!), Paul (River City Ransom: Underground), Scott Pilgrim and Ramona Flowers, Batsu and Hinata (Rival Schools).

Those new sprites have been added to the Mega Man NES and River City Ransom custom sprite galleries

That’s not all! X-Men: CotA portraits of Jubilee and Gambit (made from Jim Lee art) have been added to the X-Men:CotA and main image generators!

Also: the part of the GFX Generator where you enter text now has a border for each entry and description so you’ll know exactly what’s what. Well, in the generator, not life itself.

Also: I’ve got FOUR commission slots open! Check out the Illmosis.net commissions page for all the details on how you can get me to make a sprite or two for you!

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Symphony of the Night – 20th anniversary
March 20th, 2017 by PrimeOp

I couldn’t just let the 20th anniversary go by without doing at least a little something.

A new Alucard sprite has been added to the Castlevania Custom Sprite gallery and the main image generator.

There will be another small update in a few days, mainly adding the Mega Man NES screens to the new generator engine. Mega Man content is still a good way to get attention, isn’t it? I’m allowed to say that out loud, right?

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Online since 2000

(hits since August 9, 2005)

Email: primeop@lycos.com