A block of graphic data used in a game.

In many older games where the objects are larger than the size of the system's hardware sprites or program engine's sprites, multiple tiles are loaded into memory and arranged by the game's programming to make the complete graphic.

It also allows for the easy customization of sprites by just making alternate tiles for extra heads (see headswap), clothing or weapons instead of having to use completely new sprite sets to add a character. Game makers also save a lot of precious memory space by not having to use up the space that would've been taken up by large, empty areas in some sprites (like characters with their arms or legs spread far apart).

BTW: thanks to Enargy and Delition_Hikari for the helpful feedback that made the street tile demo MUCH better!
Related Terms: head swap

Return to smaller definition in Venacula-X glossary

Return to Venacula-X glossary

Return to top of the top of the page

Return to top of the top of the page