Graphic Generators – I just made a small character update.
Capcom: Ibuki added. Poison (new SF3-to-SFA-like edits and a new palette), Ryu (SFA3 portrait headband edit) updated.
Namco: Nina, Kazuya and Yoshimitsu make a invasion with new scratch-made sprites.
Taito: Dolls from Growl/Runark are now one sprite with multiple palettes (three arcade, three Genesis/Mega Drive)

Mini-Logos – A Street Fighter IV-styled Street Fighter logo added to Capcom section. 70’s and late 80’s Avengers logos added to Marvel section. Illmosis and ScrollBoss logos added to Illmosis section.

Custom Sprites – Scratch-made sprites of Nina (Tekken 5), Kazuya (1, 2 & 5) and Yoshimitsu (2 & 3) were added to the Namco page.

edit: I also re-sized the scratch-made sprites of the Dolls from Growl because I didn’t notice that they were too tall.

Elsewhere:
NXistence
Noise Factory:TMNT IV: Turtles In Time
Dynamo just posted a breakdown of his five favorite BGM tracks from TMNT IV and it’s worth a read. The man is uniquely qualified to make these posts since he thinks about games on a nuts and bolts level AND he crafts some fine music himself. He also makes a reference to one of my favorite musicians in the description of the #1 track. Look that name up on YouTube if you don’t recognize it when you get to it. You’ll be glad you did.

Graphic Generators – The engine just got a new feature: floor reflections.




A few older screens in the GroupShot generator’s 384×224 modes (Gen SFA2, Avengers MvsC, Avalon X-Men:COTA and Code Red XMvsSF) were upgraded with this. I also added Mojo World and the Savage Land from COTA (two versions of each) and two versions of the demolition site from KoF 2000.

New characters: Link for Nintendo. Tanya in the “Other” section. Rushing Beat enemies (just Ride & Kamikaze from the first game) for Jaleco. Seth, Heidern, Vanessa & Whip for SNK. Growl/Runark villains (female “Doll” enemy) added to Taito section. Hawkeye and Scarlet Witch (both with old sprites) for Marvel.

Game Index – Rolling Thunder 2 (Arcade) added. Growl (arcade) updated.

Company Index – Namco page added.

Custom Sprites – Link (original Legend of Zelda) added to the Nintendo page. Kamikaze and an improved version of Ride (both from Rushing Beat) added to the Jaleco page. The Dolls (female enemies) from Growl added to the Taito page. Tanya from Guardians of the ‘Hood added to the new Atari page. Yes, I made fan work based on GotH.

Mini-Logos – The Legend of Zelda (Nintendo section) and Hawkeye (Marvel section)

Sprites – Growl (a few sprites added) updated.

GFX Generators – I added a few new backgrounds to the 384×224 scene styles and added an early fix for the text feature to prevent certain symbols from gumming up the works.

Character Updates:
SNK – Duck King and Eiji Kisaragi added. Kim Kaphwan gets some KoF 2000 sprites added.
Toys ‘n Toons – Baroness (separate from Cobra character, new sprites & SFA 3 items. Storm Shadow gets a new SFA3 Vs. Name Graphic.
Illmosis – Passion Tanaka (with mini-logo) added.

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Custom Sprites: Passion Tanaka was added to the PrimeOp gallery page and more Baroness sprites were added to the G.I.JOE page. Speaking of Baroness sprites…

Custom Sprite Downloads – I added the VERY incomplete Baroness sprite set from the long-dead project. I also added some of the sprites from this project to the G.I.JOE Custom Sprite Page and now has her own character slot in the GFX image Generators.

There will be another small update soon to make up for having to rush this one out.

BTW: Elevator Action Deluxe fans, don’t forget that the free DLC Time Gal character is now available along with Sayo-Chan and an extra level.

This is the last of the “unpause” updates Check it:

GFX Generators – The main engine for this was upgraded a lot since the last update. The picture style options have been upgraded so much that a lot of separate picture styles that were almost the same (like the various 160×196 box/art/poster tributes)are now in one choice slot on the first menu. The engine is getting close to what I’d call version 1.00 but I still have many small things to iron out. Let’s get to the content.




New chars: Andy Bogard, Billy Kane, Blue Mary, Duke Edwards, Fio, Genjuro, Marco, “(more) Metal Slug characters,” Leona, Maxima, Rocky, Robert Garcia, Sie Kensou for SNK. Anakaris, Baby Bonnie Hood/Bulleta, Firebrand, Huitzel/Phobos, Lilith, Rikuo/Aulbath, Q-Bee, Sasquatch, Victor for Capcom. Metroid for Nintendo. Elevator Action spy for Taito. Riki, Sabu (Super Dodge Ball sprites) and Nekketsu/Kunio-Kun enemies (Shinji, Kenji and Misuzi in one character slot) for Technos. Black Lightning for DC Comics.
Updated chars: Andore/Hugo (added 2 sprites), Aquaman (new sprite), Iron Man (new MvsC3 armor edit), Kunio-Kun (SDG Neo Geo graphics added), Morrigan (MvsC taunt & Nurse edit), Phoenix (Classic Phoenix costume sprite), Robin (classic Dick Grayson sprite)

KoF/SvC sprites & sprite edits were added to:
Athena, Clark, Joe Higashi, King, Geese Howard, Haohmaru, Mai, Nakoruru, Ralf, Ryo, Terry Bogard for SNK, Andore, Balrog, Dan, Demitri, Chun-Li, Guile, Ken, M.Bison, Poison, Ryu, Sagat, Vega and Zero for Capcom. Billy & Jimmy Lee for Technos.
Samurai Showdown 5 sprites added to:
Haohmaru, Nakoruru

GroupShot styles merged: Boxes, Flyer & Posters 160×192 (merged version of the Capcom, Genesis, SNK and Konami boxes, Playstation 2 added), Create-a-Scene 384×224 (many scene boxes merged + new scenes), Justice League Task Force (bigger screen with Superman, Batman, WW, Aquaman & Darkseid sub-choices)
Vs.Maker styles updated: Create-a-Scene (384×224 pixels) (new background system)

Custom Sprites



Capcom: Firebrand (scratch-made hovering sprite)
Nintendo: Metroid (new scratch-made sprite)
Sega: Blaze Fielding (new sprite)
Taito: Elevator Action Spy (two scratch-made sprites)
Technos: improved KoF-style edits of Billy and Jimmy Lee
DC Comics: Scratch-made sprites of Black Lightning (90’s) and Robin (classic) and a new edit of Aquaman.
Marvel Comics: Iron Man (MvsC 3 armor), Phoenix (Classic)
PrimeOp: A new gallery with most of the scratch-made sprites I’ve created that aren’t completely embarrassing.

The site will update now semi-regularly but updates will be a bit light for a while. I have commission work to finish and another website to “start” **looks shifty** but I’ll have enough updates to keep you from thinking that this place is dead. You wouldn’t believe all of the things I didn’t get finished for this update.


Breakin’ News


Elevator Action Deluxe will be adding four DLC characters FOR FREE starting this week. First up? SAYO-CHAN from Kiki Kaikai/Pocky & Rocky! Hit up the official site to see who else will be joining in on the fun.

Anyone who likes to use create-a-character formulas to bring their favorite characters into other games should visit GameLabor, a new website with formulas for Mortal Kombat Armageddon, Soul Calibur III & Soul Calibur IV. There’s even a YouTube channel so you can see the creations in action.

2011/09/21: Finally have a system set up for “SubStyles” for the screenstyles. This will replace some of the clunkier option choices on the second menu page and allow for more adaptability. Not only does it change the look of the screen but it can change the standing position of sprites and logos.

I now have all the old game box styles merged into one. I’ll have clickable thumbnail pics instead of full-sized number maps for the release version. The next step is to do something similar with the multiple backgrounds. It should be easy since the SubStyles architecture has all the basics to do whatever I need to do with to the main backgrounds.

2011/09/22: Multiple backgrounds issue solved. Dig it:


This solves a lot of the issues I’ve had with the multiple background options you can choose from in the styles. The version on the site now lets you pick background parts but you also had to choose the separate front part. This new thing modifies the style as much as it needs. One choice picks both the front, back and middle background layers, changes the shadow style, colors or transparency and can even change where the sprites stand. I can combine most of those “7 people standing somewhere” styles in the Group Maker into one choice and you’ll choose the background on menu 2. Tidy. This will also let me make styles that have **deep breath** a substyle that triggers a lot of options (Box homages) and then use the Scene modifyer to do things with the picture inside that box layout.

Bonus: I tested this out on that Vs. Screen where you could pick the different background parts. I eventually got sick of making thumbnails so a made a quick PHP routine that reads the Scenemod list and spits out a bunch of automatically-named numbermap images I can save.

It beats the hell out of making each pic one by one. I have a few more styles that will need a dozens of shots like this so I’m saving a lot of time with this. Why should you care? Because saving time on the crappy stuff gives me more free time to work on sprites, backgrounds and all that. Anyone who actually read all this deserves something so here’s a little spoiler to the big update in mid-Oct./early Nov.:

Yeah, KoF sprites will be added to the Generators along with more SNK characters.

2011/10/22: I made a new GroupShot style that creates 100 by 100 pixel avatar-style graphics. I modified that automatic preview screenshot maker so that it dumps all of the shots into a temporary folder and rebuilds the graphic list file to have the new screenshot’s name. An gigabuttload of time is saved by doing that instead of manually making over 60 new shots and adding them to a flat file for the system. The avatars will have quite a few different borders including some that are just a pixel wide. Here’s a preview pic with four of them:

I still need to mess around with something I added that tries to adjust for tall sprites that go off the screen but it works well so far.

Started messing around with an idea at around 3 AM. Just finished working on this and some other engine improvements at 8:29 AM.


So far, so good. Time to go to sleep.

Update 2011/08/03, midnight:


Worked on it before and after work. I had to change big chunks of how the engine worked just for the name thing to work.

Update 2011/08/04, 3:28 AM:
Tried to unwind for a bit, answer messages, etc. but I wanted to get a bit more done on this tonight.


Still having a bit of trouble with a text mode that I won’t have to use for a while but the centered alignment version works. I still want to fix it before I go to sleep and I’m sure I’ll be paying for that tomorrow.

Update: 10 minutes later:
Got that optional text issue fixed. So much for that.

(more…)

More like crap-tastic, amirite? This update pays respect to the release of the new Captain America: First Avenger movie by hitting you with content based on characters from Cap’s comic along with Data East’s “Captain America and the Avengers” arcade game. Non-comic book fans won’t be left out thanks to a classic beat-em-up bad guy crashing the party since this is also the 11th Anniversary week of ScrollBoss. Gotta have some gaming stuff in there somewhere!

GFX Generators
New Characters
Marvel – Batroc the Leaper, the Falcon, Namor, the Red Skull, Ultron, the Wasp, Other Heroes (Ant-Man and Diamondback) and “Other Villains” (Absorbing Man, the Controller, Crossbones, the Grim Reaper, Klaw, the Living Laser and Whirlwind).
Toys & ‘Toons – Jem
Updated Characters: Abobo (new Capcom SFA/Vs. style edits) from Technos, Iron Man (new taunt sprite edit), the Vision (new sprites and palettes)

Custom Sprites:
Marvel – Diamondback (scratch-made), the Falcon, the Grim Reaper, Namor, the Red Skull, the Vision, the Wasp (scratch-made) and Whirlwind. An Iron Man taunt has been edited into the armor he wore in CAatA.
Technos – Abobo (two versions), Juggernaut (a new edit based his odd look in the Avengers game)
Toys & Cartoons – Jem

Sprites:
Captain America and the Avengers gallery rebuilt in the current style and has new sprites.

Mini Logos: Sakura added to Capcom. Batroc, the Red Skull added to Marvel. Jem added to Toys and Cartoons.


The Announcement: ScrollBoss is on hiatus until further notice. There won’t be another update for a while and updates won’t be regular when they start up again. I have some important projects that require a lot of time so I’ll have to put this site on pause for a while. The main thing is that it’s time for me to hit the drawing page again. One of the main reasons that I kept working to make sure that the GFX Generators were loaded with options was because I wanted you to keep having fun as the site was inactive.

ScrollBoss will NOT be neglected. I have some coding improvements in mind and it’s nearly impossible to do them while also trying to get enough content for a site update. I can work on those things on the side until the time comes to un-pause ScrollBoss again. I also have some bigger things pixel-related things that I could never do because I had to keep doing smaller things to make sure I had an update. There will be previews of these things on the weblog and main menu. I’m still taking sprite and pixel art commissions (because it costs money to have this site hosted), posting ridiculous screenshots on the Tumblr and you may see some new scratch-made sprites appear on Illmosis.

ScrollBoss will be active again before the end of the year and it’s going to hit hard. Until then, please leave any feedback in the comment section of this topic. Thank you for reading and thanks for stopping in.

GFX Generators – Slight improvements were made to the engine but the only one you’ll notice is that the transparent shadows no longer overlap and make darker areas.

New characters: Adon, Birdie, Dee Jay, Fei Long, Gen, Karin, R. Mika, Rose, Sakura, Shadaloo Dolls and T.Hawk from Capcom’s Street Fighter. Marian, Abobo & Burnov from Technos’ Double Dragon games (Neo Geo fighter sprites).
Updated chars: Double Dragons (Neo Geo sprites added), Jubilee (mini-logo & X-Men:COTA name graphic), Zangief (new sprites)
GroupShot scene updates: Golden Axe vs. 01 – improved shadow transparency
VS. Mode “Custom Scene” backgrounds: Italy from Street Fighter Alpha 2, Code Red and On The Hilltop from X-Men vs. Street Fighter.

Game IndexCaptain America and the Avengers added.


The next update update will be in about two weeks from now. That puts it close to the 11th Anniversary. It won’t be anywhere near as big as the 10th Anniversary but there will be medium-large announcement about why it will be the last ScrollBoss update for a while.


Another reminder: the ScrollBoss Tumblr, Scroll like a Boss, exists, is active and has more than update post links. I’ve been posting screenshots that make me smile for all sorts of right and wrong reasons along with videos and reposts of cool game-related stuff I like there.


Just a minor update here. The Manuke/Rocky sprite has been improved (check out the gallery page on Illmosis). Sayo-Chan’s sprite edits have been improved with a pants-wearing version and better colors (thanks to Shin Otaru for suggesting that). You’ll also find a Miki/Becky alternate palette for Sayo in the generators, a feature that I forgot to add last week. Yes, that’s why there was a palette option choice for Sayo last week with just one option. The Punisher-era Nick Fury sprite had a mis-colored pixel in his right hand so I fixed that while also tinkering a bit with the palettes to improve the contrast. I also threw in a few more background & Vs. graphic options for the “Custom Scene (384×224 pixels)” set-up in the Vs. Maker including Guile’s SFII stage, Avengers HQ, KoF 98’s China stage and more.

edit: I forgot that there was more added to the site:

Custom Sprite Pack Downloads – Laslunder added more sprites to his pack of SFA3 Cody (Jeans and shirt) edit pack. He has my thanks for letting ScrollBoss be one of the places where you can find it!

Game List – I hadn’t updated it since October of last year. Games added include 3D Dot Game Heroes, inFamous, Moon Diver & Wipeout HD for the PS3 along with Beatdown for PS2. Yes, inFamous & Wipeout HD were my PSN Welcome Back choices and I’ve been playing a lot of inFamous.

Brawlers who remember that this post’s title is also the first line in one of Capcom’s greatest beat-em-ups already know which two Marvel heroes are in this update. Fans who know the Japanese names of an excellent but lesser known Taito series may have figured out who else is in here. Anyone kind enough to check out Illmosis earlier this week already know which multiplayer gaming icon came to the party with enough explosions for everybody.


Graphic Generators – Fixed the Marvel vs. Capcom 1 Vs. stand-off so that the minilogos post on the right layers again. There is also a new screenstyle in the Vs. Maker called “Variable” that lets you choose from many background, foreground and overlay graphics. New and updated characters follow:
Marvel: Nick Fury & the Punisher
Taito: Sayo-Chan/Pocky, Manuke/Rocky and the Growl heroes
Other Games: Bomberman
Updated characters: Axel Stone (improved sprites), Cody (F.Fight uppercut sprite added), X-23 (minilogos)

Custom Sprites
Marvel: the Punisher (three variations), Nick Fury (three variations)
Hudson: Bomberman
Taito: Sayo-Chan a.k.a. Pocky

Mini logos


Konami: Crime Fighters, Contra (2 variations), Vendetta
Hudson: Bomberman (NES & 16-bit era)
Marvel: Nick Fury (90’s), X-23
Sega: Shinobi (2002)
Taito: Sayo, Pocky & Rocky
Atari/Midway/Williams: Narc

Game logos – Crime Fighters 2, Legend of Zelda (animated), Wizards & Warriors, Zelda II

I also have a ScrollBoss account set up on Tumblr! Check it out right here. There will be more than just update posts there so keep an eye on it if you have a Tumblr account.

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