May 22nd, 2026

I couldn’t let Pac-Man Day pass without adding a little something to the site!

Pac-Man: Pac-Man in his Pac-Land stance, including with his default hat from that game and even a sprite with his longer nose from the Japanese version! While Namco’s 1984 side-scroller Pac-Land doesn’t get mentioned enough in U.S. gaming circles, you’d be surprised at how many developers around the world were influenced and inspired by it.

The new Pac-Sprites have been added to the main image generator, where I made the pic at the top of the post.

(edit: note from earlier in the day)
Sorry for the lateness, I’ll be adding it and it the variants later tonight. The tags in the blog post are a clue.


Hey, did you see the all-new Pac-Man cartoon series’ debut on YouTube today? If not, check it out here:


The show has a fun story set-up, the use of a cartoon-style chase to work that pac-gimmick, and the unexpected guest characters honestly made me smile. Really good voices and fun music, too! In a better world, this would be on Saturday Morning TV to spread more Pac-Man Fever around even more.

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May 8th, 2026


Custom Sprites – Mortal Kombat: MKII Liu Kang
mini-logos: Liu Kang

Liu Kang’s sprite and mini-logo was added to the main GFX Generator, along with Mortal Kombat circle layout for the Mego World’s Greatest Super-Heroes template.
edit May 11, 2026: also added 3 backgrounds from Mortal Kombat and 3 from Mortal Kombat II to the Group, Vs. MvC1 ending, 160x192p box, and 88x136p comic screenstyle options.

BTW: there was a small update earlier in the week adding Double Dragon 1995 Neo-Geo portraits to the regular sprite galleries and image generators.

Time to post more previews from the lab. Don’t worry, both are pretty much Easy Mode here (and the answer to one is in the comments of another post):

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May 6th, 2026

May 6th, 2026:
Double Dragon Neo-Geo: starts with the 96 x 112 pixel portraits and 128 x 176 pixel portraits.

GFX Generators: Double Dragon Neo-Geo portraits added to the Lee Brothers, Marian, Abobo, and Burnov. Also removed the rest of the workarounds from the GFX Image Generators from a few weeks ago when I got the https working on the site.

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April 24th, 2026

Custom Sprites:
– Combatribes: Finally gets its own gallery page and new fight stance sprites for all three heroes.
– Moon Child: Yes, I couldn’t resist and had to make a sprite of him, too. If you don’t know about him, I’ll explain later in this update post.

Mini-logo: Moon Child added to Team Hoi
– edit April 29, 2026: after original game artist added a much clearer version of the game logo, I updated my mini-logo version to match it better AND added a gradient light blue-to-white version.

All new sprites and mini-logos were added to the main GFX Generator, which I used to make the graphic at the top of this post. I still have some item preview errors to iron out after adding SSL earlier this month, but the picture results still work.
edit April 25 3:18 AM: I think I’ve got the issue ironed out, things SHOULD be back to normal.


One of my favorite game-related happenings this year is the discovery, online rise and legit appreciation of the 1997 PC Moon Child, mainly on Bluesky. What pulled me in was this Bluesky post about the unexpected music, because, no, I was not ready. You can read a more about the game’s creation, set backs, and current revival phenomenon in this Aftermath story, but I have to post some of the music that helped hook so many of us.

I’ll basically say what the Bluesky post said: think of the music a cute late 90s platformer game. Seriously. Once you’ve thought of it, play the video.



These pics show progress on the 3D toy aisles I’m working on in Blender, with the Transformers section getting Megatron and Starscream in the second pic.


The G.I. JOE section in the first pic also has the Dragonfly helicopter, a box that’s not in the 2D background in the image generators yet. Those were shots I posted on Bluesky and IG, but here’s a brand new shot of the MASK section for you:

MASK got two more new boxes, the Rhino (next to Boulder Hill) and the Jackhammer (next to the Thunderhawk on the upper shelves), making it more stocked than the 2D version. Since you bothered to read this, I’ll let you in on a secret: today’s update also fixes that 2D toy aisle in the image generators, fixing the He-Man and Battle Cat boxed set.

I planned to have a toy section update, but that’ll have to wait, even though I did take a few pics of the SH Figuarts Mario.

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April 16th, 2026

The video game world lost one of its greatest pioneers this month with the passing of Yoshihisa Kishimoto. The beat ’em up genre wouldn’t be what it without the intuitive controls and cinematic elements the games he worked on helped define or sharpen.

Nekketsu Kōha Kunio-kun, its English localization version known as Renegade, and Double Dragon hit arcades with a rawness that was rare at the time, but those games also brought so much more than that, thanks to Kishimoto. As different as the controls from the side-scrolling brawlers made before them, they also felt solid and even second nature after a bit of playing. Even now, there’s a lot of satisfaction in landing a back kick or headbutt in Double Dragon. That was a good thing, as those were some of the first games many of us ever played where it felt like whole crews of sneaky, dangerous enemies were coming at us instead of waves of unthinking drones. It was like being trapped in an 1980s Golden Harvest martial arts flick where every villain was nearly as skilled as the heroes and the only key to survival was a mix of wits, skill, and speed.

Kishimoto’s brawlers had other film-like touches, with enemies and bosses sometimes entering the scene by door, elevator, or demonstrating their strength by punching through a background wall. Kidnappings and rescues happening on the play field kept you in the moment, keeping that feeling that you were in a movie. His earlier game direction gigs included anime FMV games like Thunder Storm/Cobra Command and Road Avenger (player vehicles from both were referenced in the first two Double Dragon games), so cinematic thinking wasn’t new to him.

He also directed fan-favorites in another genre known for fisticuffs and chaos: wrestling. WWF Superstars and WWF Wrestlefest were arcade staples so solid that it was appreciated even outside wrestling fandom. Once again, those controls just felt right and the hits felt solid, making it a perfect game to play with a bunch of friends or strangers at the mall.

He’s been gone for over a week at the time I’m writing this, and it honestly took that long for me to write about him because what he created means that much. I was in my teens when he made these games, and I have a lot of great memories playing these games with friends. The first article in the Minus World section of this site is named after my friend Kenyon yelling, “INTO THE DRINK!” in a perfect Popeye imitation after kicking a biker into the water while playing Renegade. Even when Teenage Mutant Ninja Turtles, Final Fight, and other brawlers were in the limelight at the arcade, I still made sure to stop at the Double Dragon cabinet on the left hand side near the front of the arcade to get in a few more hits. This site probably wouldn’t exist without his work. It feels like he deserves far more than whatever ramblings I’m able to type, and I hope more writers do that for him. Yoshihisa Kishimoto deserves all the tributes he’s been getting and many, many more. Thank you, Mr. Kishimoto.

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April 5th, 2026

5:19 PM EST: Sorry for the mess. Site’s currently going through some issues due to trying to add SSL, mainly with preview images in the GFX Generators. Weirdly enough the image generator itself seems to still make shots correctly.

update 7:21 PM EST: cooked up a workaround for image generator preview problems that I know about. Please leave a reply if you spot any other problems!

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April 1st, 2026

Offline issues kept me from being able to add more to the pre-April update from a few days ago like I planned, but I did manage to finish one more thing…

Marvel Super Heroes Vs. portraits: Iceman’s portrait based on the same Jim Lee card art as his X-Men CotA portrait, but redone from a scan I had from the magazine reprinting that art.

Of course added to the GFX Generators where I made the pic at the top of this post.

Illmosis.net got updated today with new black-and-white artwork of my character Nutroll, and it may get turned into a pixel art portrait here later!


It was just barely still April Fool’s day in the EST time zone when I finally got this uploaded, but I got it in under the wire! There will be multiple small updates through April, so stay tuned!

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March 27th, 2026

This small update brings a few new things for the image generators ahead of April Fools’ Day and some newness to the toy section.


X-Men – Children of the Atom Vs. portraits: Beast and Cable (Jim Lee and Scott Williams). Beast’s was 100% redone even though it uses the same JL & SW art I used to make his custom MSH portrait.

GFX Generators: the new portraits were added to the generators.

Toyboss: Added quite a few shots of Jada Toys Akuma (that action figure was worth the wait), one of Vega and 3/4ths SFII Shadaloo group shot, and a few surprise pics. A “Sega (Jakks) gallery was finally added as I do more to sort these pics out before I start redoing how the section works. A specific pre-order I was hoping to work into this update didn’t happen yet, so I’ll have to wait on that one.

There’ll be a bit more added soon, either to this update or the all-new one for April 1st.


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March 10th, 2026

It’s March 10th, and that means it’s Mario Day again! Today’s update adds a few new Mario pixels to go along with January’s Mario-heavy update.

Custom Sprites – Mario series: a new Mario sprite in his Super Mario Bros. 2 idle stance.

This year’s first update added my remake of the SMB2 Player Select stage as its own screenstyle to the main image generator, but I wanted to add something special today that’d work as background choices in the usual screenstyles (Group, Vs., MvC ending, etc.), and this tribute to Super Mario Bros. World 1-1 seems like the perfect choice. It’s a work-in-progress piece you may have seen earlier versions of in things I’ve posted before (like the Mar10 graphic I’d post on social media), but now there’s dithering in the sky shading, the ground was redone (drew one ground tile, made a flat repeating version, warped it with PSP X5, did additional work), drew a cloud and used that as a base for the bush in the pic, and finally drew the ?blocks. I have more plans for that background, so don’t be surprised if it’s updated later.


The Kickstarter campaign for Deadly Metropolis, the long-awaited beat-em-up, is on now, and here’s the trailer:


The game is being led by Mr. Din, beat-em-up community legend whose game brawling knowledge and skills have been proven time and time again, and you don’t get a special thanks in Streets of Rage 4 for nothing. He’s done a lot for the community and I hope other fans come through for his project. My pledge is already in there!


Arcade Quartermaster’s new shrines of the month are Guilty Gear XX Reload, Ninja Gaiden III (Playchoice-10), and The Crystal of Kings


Stay turned, there’ll be another small update in March, including another toy section update! Meanwhile, here’s one of those vague teasers I like to do to prove that I’m working on other things.

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February 27th, 2026

Consider this an add-on to the small update from a few weeks ago!

Custom Sprites – DC Comics: all-new sprite of classic Cyborg. I tried to get it as close to the original design of the late, great George Pérez, but there are parts that’ll probably cause issues when I try to animate it. If you like it, save it now, because I might cut down on some of those segment bands later.

His sprite was added to the main image generator, where I also added his “Thrusting Arms” word balloon to the Super Powers 176×192 screen option.

ToyBoss: I got the Marvel Legends Sentinels (Variant) two-pack of repaints, based on Konami’s X-Men coin-op game, and took a few pictures, including some specifically showing new paint details in the pack that aren’t in the original fast-selling release. This exclusive repaint two-pack is still available on Hasbro Pulse. If you’re trying to get free shipping in the U.S., a $17.49 item will get it just over the $75.

Hilariously, as I was wrapping up work on this post, I got my BigBadToyStore order with two sale-price Stormtrooper/Rebel Trooper packs and the long-awaited Akuma by Jada Toys, so it’s too late for me to get any pic other than this for today’s update.

I’ve also been working on the 2D and 3D versions of the toy aisle background, adding some MASK and Marvel Legends Gamerverse boxes, along with some surprises I’m saving for the next time you see the place on video.


Konami’s X-Men game, Data East’s arcade and NES versions of Captain America and the Avengers, and more will be part of the “Marvel MaXimum Collection”


Even for the games that I’m not a fan of, I’m looking forward to the extras in their galleries. Maybe we can get some more insight about the making of all these games.


The world has also been blessed with a new trailer for “He-Man & the Masters of the Universe: Dragon Pearl of Destruction,” filled with more Eternian pixels:


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