Sometimes it feels like the forces of evil are growing in number and gathering strength. This update… probably won’t help to fight that feeling.
Golden Axe: New Heninger and improved Longmoan Streets of Rage: New Donovan (SoR2) and improved Galsia (SoR1 and 2) Strider: completely redone Ton Pooh, Sai Pooh and Pei Pooh sprites. Kung-Fu Master: Gripper and Tom Tom
All of the new sprites have been added to the main GFX Generator, the image generator I used to make the screenshot at the top of this post!
Things will be be a bit slow while I continue to work on commissions and new line art for new prints. Prints are still on sale (my Illmosis site has more than game-related prints), but the sale will end next week. If you see something you like and have the money, pick it up while you can!
The All-AmeriCon convention hits Youngstown, Ohio’s Covelli Centre on July 8th and 9th! The special guest list is ridiculously solid (I based that Iron Man Hall of Armor background on the version that Bob Layton drew) and I’ll be in Artist’s Alley there! Come through, as I’ll be selling prints (including some small pixel art prints), sketching line art for sprites and I’ll have previews of pixel art that isn’t on the site yet
Sorry for the lack of updates, but I’ve been getting ready for the the All AmeriCon convention in Warren, Ohio (click the link to find details on their Facebook page).
Part of that preparation was finally getting around to doing some line art for prints, but I also made two new pixel art prints and those prints have just been added to the shop page:
The Legend of Zelda pic is based on the NES ending and, well, you’ll see this in something else I’m working on for the site. The JLA print has sprites (or variations of them) I made from scratch before with a few all-new sprites and an all-new background. Again, they’re available in the site’s shop and I’ll have them with me at the All AmeriCon convention this weekend!
It’s not on the site yet, but I’ve made a bit of progress with the new version of the generators:
I’ve got the oval and sprite-shaped shadows working and the reflections are next. It’s taking a lot of time to unravel my crappy old coding to replace with my current level of crappy coding, but it’s good to have it at 75% of what the original version does.