ToyBoss: Additions to the galleries, mainly of the 52Toys Captain Commando figures outside of their packaging, including a group shot of the team and another with Cap next to Hasbro’s MvC:I Ryu and Bandai’s 66mm Mega Man so you can see how they scale next to each other.

I planned to have more toy photos added in the site anniversary update a few weeks ago, but July has kept me really busy in some unfun ways. But I’ve gotten even more things since then. The first Target run I’ve made in a long time led to finding a Jakks SMB Toad (completing the SMB 2 line-up!) and a regular Bebop and Rocksteady set by NECA. I think I’ve bought more NECA this year than every other year put together, they’re getting better about keeping their stuff available. Marvel Legends Ghost Rider (paid for with a lot of gift cards) and classic Warbird/Carol Danvers help fill out two of the 3D Marvel vs. Capcom game rosters. This is the first time I’ve ever had toys of Ghost Rider AND his bike. I have unboxed pics of Ghost Rider and Shredder’s two favorite henchmen on the ToyBoss page.

Toad, Bebop, and Rocksteady boxed and cardedboxed Marvel Legends Warbird Carol Danvers and Ghost Rider


While we’re talking about toys, one of the big San Diego Comic-Con toy announcements was for a Marvel Legends two-pack of Sentinels based on the Konami game, including the rock that a few of them use to throw at the player. The Hasbro Pulse store exclusive sold out the day that it went up, but keep an eye out for it to be back in stock, possibly during the Pulsecon event in October. Hopefully they make more of these than they did those Hellfire Club troops.


August is almost here and that means the site will be in the revenge business on the 9th. Eight month, Ninth day? Yes, it’s time for that theme again, and it’s going to be more than one update.

It’s the 24th Anniversary of the site, so I’m here with a variety of newness! It’s all game-related, even the comic and cartoon characters are game-specific. Beat ’em ups, platformers, and fighting games are all repped here.

Custom Sprites:
Double Dragon: Abobo (victory pose)
Fighter’s History: new sprite of Fighter’s History series hero Liu Yungmie
Metroid: Mother Brain
Popeye: Popeye the Sailor Man (finally, I know, I know)
Marvel: the Punisher (new pose), female ninjas from Capcom Punisher game

All new custom sprites added to the image generators, except for the really tall Mother Brain sprite, only the shorter version is in there since it seems to work in most big scene situations.

Sprites: the Punisher (more sprites)

Also added or updated in the generators: Akuma/Gouki (Cyber-Akuma sprites)

ToyBoss: I just got my pre-order of the 52Toys Baby Commando figure from HobbyLink Japan in the mail this week and took a picture of the whole squad still on the cards. I’ll be opening them up soon and taking more pics, and I can’t wait because they all look amazing. For now, I’ve added a pic of the crew to the Toyboss page.

I found a comic book article that talks about the really early plans for Data East’s “Avengers in Galactic Storm” and even has pictures of an earlier 3D character model for Captain America in a different style. I put it in a blog post with scans large enough for you to read. You’ll find a lot of interesting info like the earlier roster plans, more confirmation that Iron Man’s home game rights interfered with how he was used in arcade games for years, and the original genre-bending plans for the Story Mode.


Thank you for visiting the site and extra thanks for the people who reply here in the news posts and elsewhere on the internet! Due to offline reasons I didn’t get to do all the things I’d planned (Cadillacs and Dinosars, more SNK stuff in the generators), but I’ll try to work them into future updates. I just want you to know you’ve been heard!

There are a few things that still need to be done (better scans for the Avengers article and putting Popeye’s mini-logo in the gallery, I’ll work on that over the weekend.


added July 20th, 2024:


Popeye had his Ninento mini-logo in the image generators, but it wasn’t in the Toys and ‘Toons mini-logo gallery. now it is, along with a new mini-logo of his 1970s logo with in the 1980 movie colors.

I was reading a Comixology trade paperback of Mark Waid’s first run on Captain America, which has a surprising amount of bonus material. There were selections from a comic format magazine one-shot named Captain America Collectors’ Preview, something I hadn’t even heard of until now. Luckily the cover has a giant blurb for the “First Look: Data East’s Galactic Storm” feature that wasn’t included in the TPB. So I bought a one from eBay and just a look at the first page makes it immediately worth it.

Whether the March 1995 listed on the inside cover is the date it was published, it’s safe to say this book hit shelves a few seasons before the game hit arcades but was probably put together in or before late 1994. The article written by Brain David-Marshall solidly explains the video game side of things to comic fans and vice-versa, with a line that perfectly sums up game development:

“The anticipated release date of September 1995 may leave game fans wondering what’s taking so long. After uncovering all the considerations that go into making this project a reality, they are more likely to wonder how it gets done so fast.”

What we see are some renders of Captain America and line art of some backgrounds, but, surprisingly, it doesn’t look like the model of Cap seen in the final game.


pages 8 and 9

The game was very early in development when this feature was written, not just because the Marvel staff in the interview say it, but because there’s a test render of Captain America that doesn’t match the version in the game.

pages 10 and 11

pages 10 and 11

pages 12 and 13

pages 12 and 13


Interesting (to me) items in the article:

Kree soliders surround Captain America and Thunderstrike, but Iron Man is here for a rescue

1.) The biggest shock is that this game was almost a beat ’em up/fighter hybrid. “Pretty much the way that it works is it’s a platform game – which means it’s a horizontal play field and you go back and forth fighting villains as they come along, and at the end of each level you reach a point where your graphics enlarge until you have a single background, and then you do have to just fight it out with that level’s boss. It’s a combination of the two video game standards of scroll and fight and the strict fighting format.” In other words the Story Mode we got was half of the original plan. We know they had the tech for the zoom-ins because of the effects the final game uses for sprites like Giant-Man’s size-changing. I’m guessing we would’ve been able to fight the Kree soldiers who appear during this mode. It’s going to be tough to not think about what we didn’t get here.
2.) Part of the beat ’em up’s plan was to have co-op special moves. “Some under consideration include Hercules being able to catch a partner who has been punched or kicked by an enemy, Thunderstrike being able to speed up a partner’s special attack by using his tornado wind, and Captain America using his shield to redirect a partner’s energy blast.”
3.) The sales for Acclaim’s Maximum Carnage inspired the idea to adapt specific comic book arcs. The fact that this was originally planned to be a scrolling beat ’em up factored into choosing Operation: Galactic Storm, a story that would let them avoid the usual street and rooftop settings for beat ’em ups in general and a lot of Marvel characters.
4.) More confirmation that Iron Man’s home video game (presumably the crossover with XO Manowar, but the game is never mentioned when this issue is talked about) prevented him from being a playable character in arcade games. This same problem prevented Iron Man from appearing in Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom years later.
5.) Somehow Iron Man’s playable roster slot was taken by… Thunderstrike? For those who don’t know, Thunderstrike is to Thor what U.S. Agent is to Captain America: a character (Eric Masterson) who temporarily held the identity of a long-running hero and then got their own name when the original hero returned. Masterson was Thor during the original OGS comic storyline.
6.) The original playable roster list here had two additional heroes: The Vision (who became a striker) and Hercules. The original cameo list was: The Hulk, Iron Man, Beast, Quasar, Quicksilver, Giant-Man, USAgent, Wonder Man, Sersi, Thor, The Scarlet Witch. They were considering the Hulk? By the 1990s the Avengers had probably fought the Hulk far more than he’d ever been an Avenger (he’d been in the FF more than the Avengers. But I guess he was in the “we can’t swing a whole arcade game out of him, but he can be easily be a guest-star. As an old dude who saw the Beast in the Avengers first, I’d have been happy to see him and Wonder Man in the same game back then.

BTW: I have to finish this early for the site anniversary, but I’ll update this in a few days with better scans. For now, the photos are clear enough to read (I hope).

edit: here’s the scans with some slight editing to stitch the two-page spreads together.