July 23rd 2023:
I’m making a post here to track progress on the site code work needed this year.
The announcement that the site host was upgrading the servers came right after I agreed to do commission work that took a bit over a month to finish and two months before the 23rd site anniversary. After completing the paid pixel work, I started seeing what could be done with this site’s most popular corner: the Graphics Section. I got everything (other than the graphics generators) working and the only bug I haven’t been able to fix is one that will repeat a picture or line of text in a gallery function. The image generators are probably more complex than every other part of the site put together, and I’ve only got them to a point where the simplest screenstyle, the 3-character MvC group shot, works. I mostly put that work on hold and started cooking up the 23rd anniversary update, which was much smaller than it would’ve been if I didn’t have to do this recoding. But I still chipped away at the image generators enough so that I could test the new characters’ basic features on my new work copy of the site. I also got the ToyBoss section re-coded, because it’s so self-contained that I could update and upload it to the web now and it wouldn’t mess up anything else. Also, the Minus World section was fixed because it’s just as self-contained and barely more complex than the version that was on Angelfire back in the early 00’s.
After July 19th update with the 23rd anniversary newness, I started working on the Info Center when I should probably be taking a break. During a site rewrite about 6 years ago, I merged a bunch of redundant features of those separate areas, and a few other parts of the site, into one system, so it’d be less of a pain the next time I had to upgrade things. Thanks, PrimeOp from 6 years ago, that was a good idea. Anyway, I just finished the entire Info Center a few minutes ago, so I’m going to spend the rest of this Sunday making progress on a custom action figure (she’s both comic-related and game-related), EXP-grinding in SF 6’s World Tour Mode, looking at the SDCC action figure pics in awe, and finally getting some rest.