Still trying to take a bit of a break and give my drawing/spriting hand some rest, but still putting time in the lab, too.
Custom Sprites – Marvel: Storm (scratch remake of her Capcom Children of the Atom idle pose) and Monica Rambeau (resprited the pose inspired by Amazing Spider-Man Annual #16 by John Romita Sr. and Jr.)
Custom Sprites – DC: DC: Bronze Tiger
All new logos added to the GFX Generators, where you can make graphics and fake screenshots like the one at the top of this post
Been experimenting in the lab with more video stuff, too, including an old idea I had for comic cover style clips for the Superhero Sprite Showcases/Showcades. Those clips were done in right in Magix Vegas because I don’t have my Anime Studio Pro 10 issues fixed yet. Since it’s Black History Month, it’s all Black Superheroes, and I’ll eventually do a full vid of this in the future.
Before the greatest game sequel of all time debuted, I had a Karate Champ-shaped hole in my soul because nothing really matched the one-on-one hype people had playing that. If you know the area where I grew up, the Fast Lane corner store had a Karate Champ coin-op there for a long time). The years passed and co-op games with a bit of competition had pretty much eclipsed Vs. game play in titles like Mario Bros. (original recipe, not Super), Gauntlet, Double Dragon, and Final Fight (which Capcom almost called Street Fighter ’89). When Street Fighter II hit, the combination of solid game play, amazing graphics and memorable characters had people hype about it, including people I didn’t even know were into games at the time. The mall arcades here weren’t dead at the time, but SFII definitely brought a lot of new life to them. I have so many great memories of playing this game and the rest of the series with friends, fam, and arcade heads waaay before online play became standard. Thanks to everyone who worked on the game!
(fake screenshot using the arcade graphics to remake the special ending screen from the Super Famicom/Super Nintendo game)