Another update? Hey, I’ve got to make up for all that lost time, right? RIGHT.


New scratch-made sprites of Superman, Batman and Wonder Woman have been added to the DC custom sprite gallery and the GFX Generators. There aren’t a lot of costume variations this time, but I’ll eventually make them.

Anyone who hasn’t been here in a while should check out the update from a few days ago, especially they’re a fan of Double Dragon.

edit (2016-03-26)


Wonder Woman update, including three added outfits!

I’m done (mostly) with the commission I was working on, so the site is back in active mode. Between Double Dragon’s announced return as a fighting game mode in the upcoming Kunio-Kun game and Hardcore Gaming 101 deepening their articles on the Double Dragon series throughout March, I figure the 22nd day of this month would be perfect.

Custom Sprites – the Double Dragon series finally gets its own custom sprite gallery and new sprites of both Billy and Jimmy Lee, Marian, and Linda. You might have seen the Lee Brothers’ sprites in some preview .GIFs, but I’ve tuned them up a bit since then. I also improved the earlier sprites of Williams and Roper a bit and their out on the streets, too. All of that newness is also in the GFX Generators with a lot of palettes. I’m not done with the Double Dragon characters, so expect more redone sprites, different outfits and added characters soon.


I’ve wanted to rewrite the GFX Generator engine for a while so I could add things that the current version can’t do. It’s been a side project since last year and you’ll finally start to see some early versions of it this Spring. I made a blog post to talk a bit about that new version, including why part of it almost drove me insane (well, more than usual).


The #GameAudioGDC Bundle – Part 2 is a free 10 GB download of high-quality and royalty free (a.k.a. hassle free) sound effects suitable for video games and videos. They’re from packs sold by Sonniss, so that’s only the tip of the iceberg of what they have to offer.

Steam has RPG Maker VX Ace for 90% off!, so any game makers may want to check that out.


Crowdfund round-up:

Moira – a magical adventure with a look inspired by classic GameBoy games and the heart of an SNES action/adventure game!

Work on the rewritten GFX Generators is going along nicely. I had to pause working on it while I drew a commission, but I’m back on the case. I’d made a few posts on Tumblr (here, here and here), but kept forgetting to make a post about it on the site for people who read the blog or follow the RSS.

gfxgenv2_menuworking

The current version of the engine can mimic the Marvel Super Heroes Vs. Screen, including the new portrait palettes feature. That screen wasn’t a random choice, because the original (and current) generator engine started life as only making fake MSH Vs. screens. That means I started by redoing some of the oldest (and most badly coded) parts of the old engine. The character data file format was changed, so the early work had me testing everything from a Spider-Man test character, so he’s the stand-in sprite for a lot of early test shots.

testpic_portraitpalettes_wolverine-psylocke

One unexpectedly big hurtle was updating the MSH portraits with palettes. Sorting 16 colors for sprites is easy, and characters with sprite overlay effects add a bit of challenge. These portraits MSH portraits can hit the 40 and 50 color range, including some colors that are virtually the same, but that’s not the worst part. You can’t immediately tell when certain characters have shading sections that appear and disappear depending on which palette it’s using. Most problems are little things, like a few pixels of Psylocke’s psi-blade sharing colors with her belt in the main palette, but not the P2 colors. I just mapped them to an extra color, no big deal. Then there’s Iron Man.

msh-arc_portraitdifferences-ironman_x3

gfxgen2_portraits_shumagiveup

Seriously, look at the lines above the faceplate and the edge lighting on the helmet. It looks like the shading changes for a few tiles (and viewing the tiles in WinKawaks while scrolling through palettes doesn’t seem to make it look like the P2 version). A few P2 portraits have separate versions because mapping is far too ridiculous for me to deal with. On the flip side, Blackheart only had 16 colors. 16 colors! Since many of the portraits I’ll be updating don’t have color maps as nice as Mephisto Jr’s, I can’t promise that I’ll be able to boil all of them down to one portrait.

While this new version has a long way to go before replacing the generators you see on the site, it will soon be finished enough for me to upload a generator that only does that MSH Vs. Screen. Don’t worry, you’ll have more than the 12 default characters in there. I’ll slowly add new screen and graphic generators as I convert more features and characters to the new engine format until it completely replaces the main generators you see on the site now. This will start VERY soon, so get ready for it!