This is another mini-update to keep the word out about the Shantae: Half-Genie Hero and River City Ransom: Underground Kickstarters that are in the final stretch. Shantae: HGH will be over on Friday and is working on stretch goals while RCR:U have 5 days of funding left but hasn’t hit its main goal yet. There are donation tiers that are basically full pre-orders, so please consider those if you’ve got the money to get those.

Graphic Generators
Vs. Maker & GroupShot: Alex and Ryan get new fighting-scale sprites based on the NES sprites, and the infamous Dragon Twins do as well. Shantae gets more outfits and palettes.
Fake Screenshot: Shantae (GBC) and Rick from Splatterhouse: Wanpaku Graphiti were added.


Of course, congratulations to the Mighty No. 9 project for getting funded and hitting ALL of their stretch goal levels! It’s great to see creative people like Keiji Inafune, Manami Matsumae, Kimo Kimo, Tom Pon, and many others getting the praise they deserve and I can’t wait to play the game that they’ll make. The fans who love their work backed up that desire for more with deeds, not just by donating money, but by generating and spreading an infectious excitement that built enough momentum to raise $3,845,170. I know this sort of magic won’t happen for every game project, but I hope that we fans can continue to heed the call (no pun intended, maybe). Shantae: Half-Genie Hero and River City Ransom: Underground KS’s are still going, so please give if you can so that adorable half-genie girls and wide-eyed vigilantes can get their due, too.


Breakin’ News


There are three really big Kickstarter projects closing in on the home stretch that are related to the kind of games featured on this site. Instead of laughing at my bad, rushed fan art up there, check out the project descriptions!

Mighty No. 9 – Created by a team of classic Mega Man stalwarts and led by Keiji Inafune, Mighty No. 9 looks to be more than just a spiritual successor to the Blue Bomber’s series and more like a new beginning for the creators themselves to bring fans the kind of game we all want. This project was funded with the quickness and is now blasting its way through some stretch goals that would make the game even better.

Shantae: Half-Genie Hero – WayForword’s blessed us with some great licensed revivals recently, including Duck Tales Remastered and Double Dragon Neon. This Kickstarter is to help get their own classic platforming hero, Shantae, into a brand-new game for her to run, jump, dance and whip her hair through. This project has been funded (AW YEAH!) and is whipping its way to the stretch goal of a new mode with Shantae’s nemesis, Risky Boots!

River City Ransom: Underground – A group named Conatus Creative started this one to fund a true, official follow-up River City Ransom, one of the greatest beat-em-ups of all time. The crew promises more of everything, including characters, locations, items, the works. They even have Yoshihisa Kishimoto, the creator of Kunio-Kun and Double Dragon series, as an advisor on the project. This project isn’t getting the attention it deserves, so I hope others spread the word about this along with the other projects.

I know money’s tight, especially with three Kickstarters like this going on that the same time, but I hope those who can spare the money will at least donate a little bit to help out those projects. These projects, especially River City Ransom: Underground, really need the word spread about them, because a lot of people haven’t even heard this is going on. Please post about these games anywhere you can!

My earlier reason for putting the site on hold for a bit (details here) just got compounded by more activity book commission work. I’ve got a feeling that it’ll probably kill most of my Halloween plans for the site, so here’s an update that’s a mix of things I planned to post later, some catch-up/clean-up work and some word-spreading for all those classic side-scroller Kickstarters wandering around.

GFX Generators – Three fonts from Street Fighter Alpha 2 and the font from Bad Dudes vs. Dragonninja were added to the GroupShot generator.
Vs. & Group chars updated:
Haggar (new sprites and SFA3 Vs. portrait)
Burnov (new Capcom-like sprite)
Abobo (SFA3 Vs. portrait & SFA3 Vs. name)
Hawk – Vendetta/CF2 (improved sprite, new palettes & SFA3 Vs. name)
Vs. & Group chars NEW!:

Shantae (with new non-SD sprite and mini-logo)
Kate – Vendetta/CF2 (All-new sprite + SFA3 Vs. name)

FakeShot update: NES style (Beck from Mighty No. 9 added)

Custom Sprites – Due to the huge amount of custom sprites based on characters from the series (and there will definitely be more new ones in the fugure), Final Fight now has its own gallery page. The new Haggar sprites are there along with some sprites that I forgot to add before (including Poison, Roxy, Jake and Simmons). Burnov was added to the Technos gallery. Kate from Vendetta/Crime Fighters 2 was added to the Konami gallery. Shantae is rightfully the first sprite to grace the new WayForward custom sprite gallery


Breakin’ News


There are three really big Kickstarter projects closing in on the home stretch that are related to the kind of games featured on this site. Instead of laughing at my bad, rushed fan art up there, check out the project descriptions!

Mighty No. 9 – Created by a team of classic Mega Man stalwarts and led by Keiji Inafune, Mighty No. 9 looks to be more than just a spiritual successor to the Blue Bomber’s series and more like a new beginning for the creators themselves to bring fans the kind of game we all want. This project was funded with the quickness and is now blasting its way through some stretch goals that would make the game even better.

Shantae: Half-Genie Hero – WayForword’s blessed us with some great licensed revivals recently, including Duck Tales Remastered and Double Dragon Neon. This Kickstarter is to help get their own classic platforming hero, Shantae, into a brand-new game for her to run, jump, dance and whip her hair through.

River City Ransom: Underground – A group named Conatus Creative started this one to fund a true, official follow-up River City Ransom, one of the greatest beat-em-ups of all time. The crew promises more of everything, including characters, locations, items, the works. They even have Yoshihisa Kishimoto, the creator of Kunio-Kun and Double Dragon series, as an advisor on the project. This project isn’t getting the attention it deserves, so I hope others spread the word about this along with the other projects.

I know money’s tight, especially with three Kickstarters like this going on that the same time, but I hope those who can spare the money will at least donate a little bit to help out those projects. Even spreading the word and linking to the projects will help get them funded or hit those stretch goals.

As the title says, the site is on pause for about a month and a half. Besides being tired from extra day job hours and a group of irritating things (spotty ‘net connection, computer issues) that make working on the site difficult, I need some rest. I also need to work on some other things, even though some of those things are related to the site. Hopefully, enough of these technical issues will be fixed by Halloween so I can get back to making enough content for updates.

There will still be some additions and fixes made to the site during the pause and both the Tumblr and Twitter accounts will remain active.

Things should be up and running in time for Halloween and content based on a few monster-themed side-scrollers celebrating a 25th anniversary. Sorry for laming out for a while and I hope you’ll be back for the creature feature goodness!

First of all, I want to thank all the people who spread the word about the River City Ransom Shop generator. That helped turn the tide against the last few crappy weeks I’ve had. I was going to wait a bit longer for another update, but I’m putting another small update together just for you.

Custom Sprites – the Vanillaware gallery page opens with 8-bit Dragon’s Crown sprites of the six heroes and Morgan.

GFX Generators – The RCR Shop Generator turned out to be something people like, so I came back a week early to keep that momentum going.

Fake Screenshots:
– Screenstyles: River City Ransom NES Shop screenstyle: new BG’s: the Double Dragon Dojo, Gilius’ shop from Shining in the Darkness, Haggar’s Gym and Morgan’s shop from Dragon’s Crown.
– Sprite sets: Double Dragon – NES (new with the whole cast), RCR/Kunio-Kun SD NES style edits (separated category with new edits, including Abobo, Wendy Milan (requested by my niece), Gilius Thunderhead), NES – other games (I’m too lazy to list them, so see for yourself), Custom 8-bit sprites (new, with the Dragon’s Crown sprites that don’t fit any other game’s style).

Special note: the “RCR SD NES variable colors” char selection has edited RCR/DNM sprites with the same large palette collection. There are a lot of different combinations of skin and clothing colors. Have fun with it, but beware that the palette selection page might take a while to load. More color combos might be added even after this update post.

There’s been a pause in the commission project (though I’m still doing some fixes on the pages), so I’ve put a little update together. Sure, I should be resting, but I’m dumb like that.

GFX Generators – The River City Ransom Shop screen has been added to the Fake Screenshot generator.

You’ll find sprites of Alex, Ryan, Kunio, Riki and the shopkeepers along with all the shop backgrounds from the game, but you’ll also find a few custom-made RCR sprites and store backgrounds, too. It’s in the same generator set as those Mega Man NES screens, so you can mix and match sprites with those, too. I’ll be adding more shops and shopkeepers in later updates, so some of the obvious picks (like Auto and the bolt shop) will be in later updates.

Sprites – Playing Dragon’s Crown reminded me that this site doesn’t have much from Data East’s Dark Seal series of isometric dungeon crawling arcade games, so I just gave it a sprite gallery. I’ll add to it in later updates. I also made a little Tumblr post with Freya, the original heroic, saucy sorceress.


Breakin’ News


Dragon’s Crown hit the PS3 and Vita last week. I pre-ordered the game and got the artbook, one of the few times I’ve pre-ordered a game EVER. It’s an incredibly fun hack-and-slash game with an old-school spirit infused with it’s own unique flavor. Those who are into D&D, Frank Frazetta paintings, 80’s barbarian/amazon movies and classic sword-and-sorcery video games might enjoy this one, especially with all the references to those things being scattered throughout the game. Yes, there’s some saucy artwork in it, so it’s not for the kids, faint of heart, etc. Personally, this is my kind of game, I’m glad that I bought it, and I hope it sells enough copies to get a sequel.


Duck Tales Remastered, produced by WayForward, is out now, but I don’t have it just yet. The remake of Capcom’s NES classic looks like another labor of love from the WayForward crew, even more than their usual level of awesome. It’s available on PSN, Steam, and X-Box Live.

Due to an irritating and unexpected move to another apartment, the Anniversary update is both late and incomplete. Still, there’s enough here for an update, so let’s do this.

Game Index – NARC (arcade), Super Contra (arcade)

Custom Sprites
Nintendo: Zelda (original LoZ), Link (new poses) and Ganon (original LoZ)
Taito: Tiki and Phee-Phee (the New Zealand Story)
Williams: Kinky Pinky (NARC)

Mini-logos
Nintendo: Zelda (NES style)
Sega: Dynamite Dux, Gain Ground
Williams/Midway: Kinky Pinky (NARC)

Graphic Generators
New characters: Ganon and Zelda for Nintendo, Kinky Pinky for Williams (Other Games area)
Updated characters: Link (new sprites & LoZ palettes)

GroupShot Generator: Comics 88×136 (Nintendo Comic System layout added)

Sprites – NARC gallery added. Updated galleries include Double Dragon (a few Double Dragon 2 arcade sprites added).


Again, sorry for not being able to deliver on a big anniversary update, but the commission book work’s gotta come first. Future updates will be small and rare until some time in October (hopefully) when I’ll try to cobble a Halloween update together and probably botch that, too. Be prepared for more disappointment!


Micro-update: I added Terry’s Fatal Fury Special stage (day version) to Vs.Maker and GroupShot Graphic Generators.

I’d have done more, but I’ve gotta get back to work on those commissions!

Breaking News:

Chronicles of Mystara, an enhanced collection of Capcom’s D&D hack-n-slash games, is now available for PS3, Steam and X-Box 360:


I’m actually waiting to see which version (PS3 or Steam, that is) most of my friends get before getting it myself.


There’s a huge LittleBigPlanet sale on PSN this week. The games, the add-on packs and the costumes are at some very fine prices right now. This is the perfect time to get either a game that’s missing from your collection, the add-on packs that you’ve held off on getting before or those “Man, I want a few parts from that pack, but really don’t want the whole thing” pack. A digital version of LBP2 is only $10. $10! A ton of the bigger costume and minipack sets, including the Street Fighter costume pack, Ghostbusters, Ico/Shadow of the Colossus pack and Marvel costume packs 1 through 4, are $2.99 each. Sadly, the Sonic the Hedgehog pack isn’t on the list. I picked up the two of the early Marvel packs I was missing along with the SF pack, and I’ll probably be getting more before the sale’s over.

Also, don’t forget to download the free Summer Creator pack before the PSN shop updates next week!


I just got my first set of instructions for my next paid activity book art assignment and gigs like this need nearly all of my free time. Due to this and the shift in its schedule, most of my plans for the huge anniversary update (July 19th) just can’t be done. A few things were finished ahead of time, so it won’t be completely barren. If you want to know when the updates hit, please follow the weblog’s RSS feed, Twitter account and/or the Tumblr. I’ll still be at the All AmeriCon convention in Warren, Ohio on July 7th, though, so don’t forget to stop by my table if you can make it there!

Another Super-update on the day that Man of Steel hits theaters! How’s that for half-buttocked synergy?

gfxgen_update2013-06-13

There are now so many “Superman – battle hover” sprites that I had to give them their own gallery. I added more Superman variants, including classic Earth-2, Superman Red, Superman Blue, ’90s hair (or mullet, if you want to hurt his feelings) and Atari 2600. I also added the Samaritan from Kurt Busiek’s Astro City (an excellent, highly-recommended comic that just started up again) and Apollo from the Authority. I also added an old Whizzer edit to the Squadron Supreme/Sinister group character. This update’s bonus super-character is Sonic the Hedgehog in Super Sonic form and that’s in the Sega gallery.

GFX Generators – An edited Superman stage from Justice League Task Force (SNES) was added to the background-choosing modes of the Vs. and GroupShot generators. Sonic the Hedgehog and Superman were updated with their new sprites (Supes also got some new palettes) while Apollo and Samaritan were added to imprint subsections of the DC area (even though Wildstorm isn’t separate anymore).

If you missed last week’s update, check that out for the earlier Superman sprites (even Sunsoft’s Sunman got into the mix) and other info.

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