Just posting a quick update before I’m off the internet and back to moving into the new place:

They’re only the GFX Generators right now, but they’ll be in the galleries once I’m back on the internet. The reason for the update are in this Tumblr post (along with a .GIF). We’ll return to the Revenge of 1989 when I get back!

The move into the new apartment has just begun, so I didn’t have time to make a full update. However, here’s a new sprite that will be part of the next update:

I’ll be back in a few weeks with a real update!

The move has been (thankfully) delayed and I can post a modest 14th anniversary update!

Game Index – Dynamite Düx (arcade and SMS)

Custom Sprites – the following galleries were updated:
Capcom: Airman from Mega Man 2 added.
Final Fight: El Gado and Hollywood from Final Fight added.
Sega: Werewolf (fight stance) from Altered Beast, Bin and Pin from Dynamite Düx added, new scratch-made Tyris sprite added to Golden Axe.

Tips, Tricks & Codes – TMNT Tournament Fighters (SNES) added.

GFX Generators
– Capcom: new El Gado & Hollywood char (sharing one slot) added, Airman sprites added to “Robot Masters” char slot.
– Sega: Dynamite Düx added, Altered Beast char gets new Werewolf sprite.

Also, I’m now selling prints on Illmosis.net, and there are a few game-related pics (including Tyris Flare, Ms. Pac-Man, and Silent Hill’s nurse) in the mix. Check out that page here:

Illmosis.net Prints page

I’ve also started an Illmosis Facebook page, mostly because there are far too many people who’ll only hang out on Facebook. Until a worthy social site successor with better operating practices and less psy-ops experiments on their uses emerges, check out the Facebook page if you’re already a member of that site!
Illmosis Facebook page
The positive note here is interacting with other fansite friends and communities, so at least it’s not completely horrible!


Be sure to check out Jeremy Parish’s new site, Metroidvania.com, dedicated to games that use open paths instead of fixed levels. You know, games like the Pitfall series, the non-arcade Bionic Commando games, and (of course) the Metroid and map-based Castlevania games. I’m really looking forward to seeing what this site turns into as I’m a big fan of this game style.



The new edition of Rob “Dire” Strangman’s “Memoirs of a Virtual Caveman” is now available at http://www.memoirsofavirtualcaveman.net!

There’s a ton of new content, including contributions and interviews with David Crane (Pitfall!), Howard Scott Warshaw (Yars’ Revenge, E.T., Raiders of the Lost Ark, Yuzo Koshiro (soundtracks of Streets of Rage, the Revenge of Shinobi, Actraiser), Kouichi “Isuke” Yotsui (director of arcade Strider, Cannon Dancer/Osman), Sushi-X (EGM), Sam Roberts (The Light Sword Cypher Mainframe), Caitlin ‘Cipater’ Oliver (Splatterhouse hi-score record breaker) and so many others that my hands would be tired if I added them all. Just go to the site and see for yourself! BTW: I drew the cover, but don’t let that stop you from buying the book!


Due to the upcoming move to a different apartment (much like last year), this anniversary update is small because I needed time to pack. I’ll try to make up for that by having a few bigger updates in August and September, the 8th and 9th months of the year, to give some serious love to the Revenge of 1989 theme.

I’d like to thank everyone who has visited this site, contributed to it, or spread the word about it. This site is (usually) fun to work on, but it’s even more fun when other people can enjoy it, too. I’ll keep working to make it more fun for you and I hope you keep coming back. In fact, I hope something there convinces you to make game-related things of your own. Thank you and keep


I’ll be in Artist’s Alley at the All-AmeriCon convention in Warren, Oho this Sunday, the same convention that comic creators Darryl Banks and Jim Steranko will be! To celebrate that, I’ve made sprites based on their creations. Kyle Rayner, a character created by Darryl Banks and Ron Marz gets a hovering sprite and Madame Hydra (a.k.a. the Viper) now has a sprite based on the iconic pose from Captain America #111. Kyle also has his first Green Lantern cover logo while Viper has her Eaglemoss figurine logo (does she even have an official comic logo?) and a name graphic for the X-Men: Children of the Atom Vs. Screen. They’ve been added to the proper DC and Marvel sprite galleries along with the GFX Generators.


Bad news: Due to history repeating itself again, I’ll have to move to a different apartment sometime this month. The owners have to rip through this apartment to fix something that was messed up in another apartment, so it’s time to move again. I don’t have an exact date yet, but I’m pretty sure it’ll completely screw up the July 19th anniversary update. Yeah, just like last year, too. Keep your fingers crossed.


Good news: I’ve set up a page on Illmosis where you can buy prints of some of my pictures. There are only a few game-related prints so far (including the Tyris Flare pic), but there will be more in the future.

2014 only has one Friday the 13th, so here’s an update with some dangerous masked characters who like to work with sharp objects without being an annoying Spanish ninja. Jason got a sprite and mini-logo in a similar update that hit last December, so it’s time to give him a bit more this time. Other characters wearing goalie masks (or masks similar to them) also get a bit of attention today.

GFX Generators – the following characters were updated:
– Jason Voorhees: Street Fighter Alpha (Zero) 3 Vs. portrait and namegfx, Friday the 13th (LJN box) mini-logo.
– Rick Taylor: Wanpaku Graffiti-inspired sprite and SFA 3 portrait (edited from Jason’s) added.
– Crime Fighters – Enemies: Boss 2 (the goalie-masked enemy) sprite added.
– Juli, Juni, and the Dolls: Decapre gets some sprite edits and SFA3 Vs. screen portraits while Juli and Juni get a few more sprites.

By the way, Friday the 13th for the NES, Splatterhouse: Wanpaku Graffiti for the Famicom, and Crime Fighters all debuted in 1989, so this update is also part of the Revenge of 1989. See how that all worked out? That rarely happens here, so enjoy it while you can!

Edit: Today’s Illmosis update has the lineart for Jason’s SFa3 portrait along with a Black Widow (Marvel) picture!

Sprites – The Shinobi gallery has a few new animations for the arcade version of Shadow Dancer and Joe Musashi’s sword slash from the original Shinobi arcade game. The Marvel vs. Capcom gallery was redone.

Custom Sprites – A scratch-made Boomerang sprite and Sabretooth sprite edit (from his X-Men vs. Street Fighter sprites) were added to the Marvel gallery. Lisa Santiago added to the new Nuchallenger gallery. E.T. the Extra Terrestrial was added to the movie gallery.

Game Index – Shadow Dancer (arcade) and The Uncanny X-Men (NES) were added.

Mini-logos – Sega: Shadow Dancer (two versions), SNK: Street Smartmovie: E.T.

Graphic Generators – Lisa Santiago added to Other Games – Nuchallenger, ET added to movie, Boomerang added to Other Marvel villains, and Marvel’s Sabretooth gets his new old-school outfit sprite, a few more XMvsSF sprites and a slightly more comic-accurate palette. TMNT arcade font added to Avatar 100×100 in GroupShot generator.


In case you hadn’t heard, the Treachery in Beatdown City Kickstarter campaign was a success! The tactical brawler that’s part-beat ’em up and part-RPG will be finished and see the light of day. Congratulations to everyone in the Nuchallenger on being rewarded for all the hard work you’ve put into the project!


Updates will be small and far apart until after July 6th, the 2014 All-Americon convention in Warren, Ohio. My artist’s table has already been paid for, new line art is on the way and I’ll have prints for sale again. Stop by my table even if you don’t want to buy anything, because I’ll have some pixel art previews again. Getting ready for the show is going to take a lot of work, so I need to concentrate on that for a while. I can’t promise a big site anniversary update on July 19th, but I’ll do what I can to make it fun.

I apologize for the large gap between this and the last update, but I hurt my back at work a few weeks ago and the irritation was distracting enough to making site and sprite work difficult. My hit points are aren’t back to 100% just yet, but enough that I can get back to pixel and line art duties again.

The Kickstarter campaign for Treachery in Beatdown City is in its final week and still needs your help!

The game is a beat ’em up with tactical rpg elements and an 8-bit spirit. You can still walk and brawl in the streets of East Fulton, but powerful attacks are dealt out though quick menus, and more devastating moves can be learned from NPC’s. This game brings a lot of new ideas to the table and I’m really hoping that it gets funded. Besides, I can’t front on a game with an attack called “Dusty Elbow,” the kind of move done by the son of a plumber (if you will).

There are still some $12 early bird pledge slots available, so jump on it while you can and if you have the money to do so. Spread the word if you like what Nuchallenger is laying down by letting people know about the Kickstarter!


April O’Neil was added to the TMNT gallery and Emma Frost (the White Queen) was added to the Marvel gallery. Both characters have been added to the VS Maker and GroupShot GFX Generators. Speaking of the generators…

All four Teenage Mutant Ninja Turtles now have SFA3 portraits.

One more thing:


the improved Detective Comics #27 sprite is now in the DC Gallery.

edit: along with forgetting to mention that I’d updated the Crime Fighters entry in the Game Index last week, this week’s update adds a few more sprites, including the third boss’ intro and the seventh boss’ tribute to Platoon.

Custom Sprites
Konami: Crime Fighters hero added along with mohawk and domme enemies.
Capcom: Final Fight’s heavyweights added.
Taito: Tony Gibson (Crime City) added.

Mini-Logos
– Astro City: Astro City, Samaritan
– Marvel: Captain America (’80s)
– Sunsoft: Tough Turf
– Taito: FairyLand Story
– Illmosis Network: The Revenge of 1989

GFX Generators – The new mini-logos were added to their proper characters (Capt. America, Ptolemy, Samaritan) and the following characters were added:
– Konami: Crime Fighters and Crime Fighters – Enemies (with two drone enemies)
– Capcom: Wong Who, G.Oriber, Bill Bull added to Mad Gear thugs
– Taito: Tony Gibson (Crime City) added

Bad News: those portrait/s I teased on Tumblr over a week ago aren’t in this update.
Good News: I saved them for a semi-themed update for next week. They’ll appear along with a very timely sprite. You’ll also see a better version of the sprite in this post added to the site then, too.


Breakin’ News


Treachery in Beatdown City, the tactical beat ’em up with an 8-bit look, has been relaunched on Kickstarter, so help out if you can!

First, it’ll be a while before there’s an update as I get my new PC system set-up together. I’ve got the basics set up right now, but I still have a lot of things to re-install, program compatibilities to test, etc. While I have some new material done (including some new 1989-related scratch-made sprites and portraits), it’s not enough for a decent update. Sorry for the delay and I’ll be back to slinging pixels in early April.

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