This update could be done only at night, for it is filled with Vampires!

Custom Sprites
Castlevania: Dracula (original CV and SotN)
Alpha Denshi (NEW!): Kyros
Movies: Blacula/Mamuwalde and Selene (Underworld)
VanillawareVampire (Dragon’s Crown)

Mini-logos
Movies: Kyros
Movies: Blacula and Underworld

All of these bloodsuckers (and their mini-logos) have been added to the GFX Generator, where you can make your own screens and graphics, including one with that new Dracula’s lair background based on the original Castlevania.

You know, that’s a lot of vampires and tomorrow’s the last day for the DangerTerrorHorrorThon. I really hope someone shows up to make sure these nosferatu MF’ers don’t get out of control…

previous parts of the DTHT: part 1, part 2, part 3, part 4

Sunday is that day of the week when many people go out there to get themselves a little religion. With a site update like this, they may need it.

Custom Sprites
Movies: Pinhead/Priest (Hellraiser)
Konami: Silent Hill Nurses: Movie/Homecoming and Bubble Head.
Splatterhouse (new solo gallery): Boss 5
Capcom: Asteroth (Ghouls n’ Ghosts)
Sega: Neff (Altered Beast)

Mini-logos
Movies: Hellraiser

As usual, those new items were added added to the GFX Generator, where you can make your own zombie or non-zombie horror (or non-horror) screens and graphics.

previous parts of the DTHT: part 1, part 2, part 3

Did you think you’d have to wait until Sunday night to get your zombie fix? Never fear (unless we tell you to do so), because we’re here for you.

Custom Sprites
Movies: Peter from Dawn of the Dead (the original)
Sega: Cyril (House of the Dead)
Capcom: Chris Redfield and the classic Zombie
Data East: Zombie from Night Slashers.
Other Games: Zombie (Zombies Ate My Neighbors)

Mini-logos
Movies: Dawn of the Dead
Capcom: Biohazard and Bio Hazard, Chris Redfield

All of those new sprites, mini-logos and a new graveyard background were added to the GFX Generator, where you can make your own zombie or non-zombie horror (or non-horror) screens and graphics.

previous parts of the DTHT: part 1, part 2

The original Castlevania turned 30 years old earlier this year, when I promised that you’d see more new tributes to that series during the DangerTerrorHorrorThon. Yesterday’s update featured a new sprite of Richter Belmont, but it’s time to pay homage to the original game.

Custom Sprites
CastleVania: Darkwing Bat Phantom Bat, Frankenstein (the Creature), Fish Man, Flea Man & Hunchback (redone) and Medusa Heads (redone)

The new sprites and a new background based on CastleVania Stage 5 have been added to the new GFX Generator, which you can use to make pics like the one near the top of this post.

If you think the DangerTerrorHorrorThon is done with you today, you better think again. There will be yet another installment tonight to satisfy your ghoulish appetites.


previous parts: part 1

edit: mislabeled the Phantom Bat as Darkwing Bat (I was using the SotN sprites as extra reference), now fixed.

Here’s today’s batch of newness:

Custom Sprites
Movies: El/Eleven from Stranger Things, Trash from the Return of the Living Dead and Frank Stewart from the WNUF Halloween Special. Yes, I know Stranger Things isn’t a movie, but it’s on that page for now.
Castlevania: Richter Belmont (original outfit)
Vanillaware: Sorceress (resprited and MUCH better)
Other Games: Julie (Zombies Ate My Neighbors) in her select screen pose
Marvel: Ghost Rider in Ultimate Marvel vs. Capcom 3 stance

Mini-logos
– Movies: the Return of the Living Dead, Frank Stewart
– Television: Stranger Things
– Vanillaware (new!): Vanillaware and Dragon’s Crown logo

All of the new sprites and mini-logos were added to the new GFX Generator, which you can use to make pics like the one near the top of this post. I also added a “horror” character list so you can easily find horror characters to build your own nightmares.

The madness continues tomorrow with even more sprites!


“We’ll be right back.”

Celebrating the debut of Marvel’s new Luke Cage series on Netflix by adding new sprites of Luke Cage, Iron Fist, Misty Knight, and…

Dammit, it ain’t about you today, Johnny! Anyway, all sprites are in the Marvel and Midway Custom Sprite sections, new minilogos and all of that has been added to the the fighter-size GFX Generator!

So I went to make the above quick pic for Castlevania’s 30th anniversary (using the GFX Generator, of course) and noticed something odd. Sypha and Grant weren’t in the Konami section and the Belmont character didn’t have the Trevor sprite I’d made a while ago. All those things have been fixed now. While I was at it, I’ve uploaded the latest version of the GFX Generator engine with a few fixes here and there (some shadows look a bit off, but I’ll work on that) and the character switcher on the preview page:

Thanks to the way I wrote the new engine, I can add more things to that last-minute modifier section in future updates. Sorry for not having more new Castlevania sprites for today (the anniversary snuck up on me), but I think most of you know you’ll be getting some about a month from now.

Last, but not least, multiple pixel donations from Tonner Topper (thank you!) were added to the Sprite Rips and Sprite Edit Pack pages. Anyone looking for CPS2 bg effects should check out those custom packs on the Sprite Rips page!

That’s not the only thing going on here this week, though! Come back in a few days for an…


… early Christmas.

edit: as more proof that I work on this site when I’m half-asleep, I mistakenly had Topper’s name as Tonner when this was originally posted. I’m very, very, very, very, very, very, very, very sorry for messing up on that and it’s now fixed.

When the 25th anniversary of Bare Knuckle’s debut in Japan hit, I didn’t have the time for a big update (plus, I’ve been kinda celebrating in stealth mode for the whole year, but it’s not too stealthy to say that), so I’m making up for it now, the 25th anniversary of the game’s U.S. debut under the Streets of Rage moniker.


Streets of Rage versions of Onihime & Yasha (a.k.a. Mona and Lisa), Signal, Haku-oh and Galsia (who also gets a SoR2 sprite) have been added to the Streets of Rage/Bare Knuckle custom sprite gallery and the GFX Generators (which got a HUGE overhaul in yesterday’s update).

♫… reflects a movie scene, often more than twice ♫

Enough progress has been made with the v.2 GFX Generator engine that I’ve put it on the site! One generator page, filled with (mostly) fighting game-scale game sprites, has most of the items from both the old Vs. Maker and Group Shot generator pages. There are also separate pages for Darkstalkers 3 and Marvel Super Heroes where each has characters who are 100% compatible with those Vs. Screens. A few things (like the secondary scene options) work a bit differently than before, but most of it is there. There’s still work to do on v.2 and the older generators will stay up until all their old functions and screens can be replicated with v.2. Rewriting this engine from (nearly) the ground up is something I’ve wanted to do for a lot of years, and it took a bit over a year (in-between making things for normal site updates and other work), but it feels good to have the new generator working this much. Effects like those shadows in the MSH Spider-Man stage windows were impossible with the old system (the same function can reflections there, too) and you can expect to see more effects and features added in future updates.

But that’s not all I have ready for the site this weekend! Come back tomorrow for a few new sprites of Streets of Rage/Bare Knuckle characters!

Multiplayer 3D arena brawlers are even more rare than beat ’em ups right now, which makes it even more special that Combat Core, which had a successful Kickstarter last year, is now in Steam Early Access! It’s fun to play in this early state, and you can even test out the Create-a-character mode. The game should be breath of fresh air to any Power Stone fans out there who are fiending for kind of brawling experience. To celebrate that early access, I made a sprite of Ember, the game’s resident wrestler. She’s in the Games (Independent) Custom Sprite gallery, ready to brawl!



I went back to work on the new engine for GFX Generators and got the reflections running (I still need to add the “color base” feature, though). The next step will be to get the text and text input going. This was a later addition to the old engine, so I’m hoping it’ll be an easier fit into the new engine. Finishing that will complete the basic features of the old generators and the next thing will be making a new version of the screenstyle options, those extra background options from the second menu. That, and a few other small things, will finish the new engine and last step will be converting a crapload of data files to the new format. That’s going to be a lot of work and I need to concentrate on that until it’s done. Except for a Streets of Rage-themed update in September, there won’t be any site content updates until the new generators are good enough to replace the original engine (and I won’t have deal with two versions characters’ data files and other tiring things from having two engines on the site). Getting the engine up to the old engine’s standards is only the beginning, but that’s a story for another time.

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