{"id":323,"date":"2012-05-11T01:23:10","date_gmt":"2012-05-11T05:23:10","guid":{"rendered":"https:\/\/scrollboss.illmosis.net\/blog\/?p=323"},"modified":"2012-05-11T01:23:10","modified_gmt":"2012-05-11T05:23:10","slug":"gfx-generators-font-choices","status":"publish","type":"post","link":"https:\/\/scrollboss.illmosis.net\/blog\/?p=323","title":{"rendered":"GFX Generators &#8211; font choices"},"content":{"rendered":"<p>I&#8217;m working on a new feature for the generators that will be in the next site update (which isn&#8217;t now, BTW).<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/scrollboss.illmosis.net\/blog\/wp-content\/uploads\/2012\/05\/scrollbossgfxgen_2012-05-11_mvsc32x32test1.png\" alt=\"\" title=\"scrollbossgfxgen_2012-05-11_mvsc32x32test1\" width=\"384\" height=\"224\" class=\"alignnone size-full wp-image-324\" \/><\/center><\/p>\n<p>The original game font functions worked and the system was set up for multiple fonts, but it wasn&#8217;t flexible. Adding this forced me to clear out the clusterfudge I&#8217;d made of the old font system. It&#8217;s ridiculously plain right now as you only choose the font and palette through descriptions in a pulldown list with no previews of them. Still, it works and will hopefully make the font-using generators more fun.<\/p>\n<p>Here&#8217;s a list of the fonts I have finished so far: Street Fighter Alpha 3 8&#215;16 and 16&#215;16 fonts, Streets of Rage 3&#8217;s 8&#215;8 and 16&#215;16 fonts, Final Fight&#8217;s 8&#215;8 font, Pac-Mania&#8217;s 8&#215;8 font (basically the classic Namco 8&#215;8 font with lowercase letters and more characters), River City Ransom&#8217;s 8&#215;8 font and Marvel vs. Capcom&#8217;s 32&#215;32 font (seen above). Are there any other in-game fonts you&#8217;d like to see? Please leave a reply if there are and I&#8217;ll see if I can get it in there.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m working on a new feature for the generators that will be in the next site update (which isn&#8217;t now, BTW). The original game font functions worked and the system was set up for multiple fonts, but it wasn&#8217;t flexible. Adding this forced me to clear out the clusterfudge I&#8217;d made of the old font [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[56],"class_list":["post-323","post","type-post","status-publish","format-standard","hentry","category-scrollbosslab","tag-gfx-generators"],"_links":{"self":[{"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/323","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=323"}],"version-history":[{"count":4,"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/323\/revisions"}],"predecessor-version":[{"id":328,"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/323\/revisions\/328"}],"wp:attachment":[{"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=323"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=323"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/scrollboss.illmosis.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=323"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}