GFX Generators – Slight improvements were made to the engine but the only one you’ll notice is that the transparent shadows no longer overlap and make darker areas.

New characters: Adon, Birdie, Dee Jay, Fei Long, Gen, Karin, R. Mika, Rose, Sakura, Shadaloo Dolls and T.Hawk from Capcom’s Street Fighter. Marian, Abobo & Burnov from Technos’ Double Dragon games (Neo Geo fighter sprites).
Updated chars: Double Dragons (Neo Geo sprites added), Jubilee (mini-logo & X-Men:COTA name graphic), Zangief (new sprites)
GroupShot scene updates: Golden Axe vs. 01 – improved shadow transparency
VS. Mode “Custom Scene” backgrounds: Italy from Street Fighter Alpha 2, Code Red and On The Hilltop from X-Men vs. Street Fighter.

Game IndexCaptain America and the Avengers added.


The next update update will be in about two weeks from now. That puts it close to the 11th Anniversary. It won’t be anywhere near as big as the 10th Anniversary but there will be medium-large announcement about why it will be the last ScrollBoss update for a while.


Another reminder: the ScrollBoss Tumblr, Scroll like a Boss, exists, is active and has more than update post links. I’ve been posting screenshots that make me smile for all sorts of right and wrong reasons along with videos and reposts of cool game-related stuff I like there.

Sorry for the taking so long to get this update but technical difficulties held it back for one week so I decided to keep adding things to make up for that wait.

GFX Generators – The first thing you’ll notice is that they’ve de-uglified. They share a new layout template lets me make changes to any generator using that engine by working on one file. I didn’t want to improve on the generators’ look until I had that mod in place. You can now disable individual characters in the second menu of the GroupShot generator. Finished pictures now have a timestamp at the end of the file’s name so you can save multiple images on a devices that won’t let you change file names or make it a pain to do so. No one complained about it but I’m all about trying to figure out problems before they happen. The character update isn’t that deep this time but you’ll find lots of new screenstyles and most have secondary options for more backgrounds. I also ironed out a minor big in the GroupShot that messed up the placement of some characters. Those adjustments made many of these newly-added GroupShot game box tributes possible.

GroupShot Maker styles: Kenner’s Super Powers toy card, Capcom’s first and third NES box designs (with many background options), old Konami NES box (with a scratch-made Castlevania background) and SNK NES box.
New characters: Black Canary, Goemon (Konami), Phoenix/Jean Grey (with X-Men CotA name graphic)
Characters updated: Arthur (G’nG) gets a new sprite edit and a fixed sprite, Athena (new sprite), Clark & Ralf (Ikari Warriors minilogo), Darkseid (white logo from Super Powers card) and the Shadow Warriors from Double Dragon (currently just Jeff, Linda, Roper and Willy).

(Update Feb. 5, 2011: Magic Sword hero is fixed with a new Magic Sword mini logo along with being added to the Vs.Maker)

Sprite Index – Enemies and Ending pic added to Burning Fight page.

Custom Sprites – Improved Linda (Double Dragon) sprite edits.

Game Index – Burning Fight (Neo-Geo) and E-SWAT (Arcade) added. Growl (Arcade) updated.

Mini Logos – Black Canary, Darkseid (white logo), Goemon, Ikari Warriors, Phoenix, Shadow Warriors (Double Dragon) added. I also remembered to add Green Arrow’s ’70s and ’80s logos.

Game List – I forgot to add Bionic Commando: Rearmed last time after buying it for the PS3 but it’s added now.

My eyeballs are a bit fried after this one so it will be a while before the next update. I hope you enjoy the update and leave a reply if there are any box tributes or backgrounds you’d like to see. I can’t promise to get them done but I’ll try.